mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
too much stuff
fix s3, fix health + backpack bug on 1.11, change replciation, fix 7.20 & 12.61, fix backpack on >S9, probably some other stuff i forgot
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@@ -26,7 +26,8 @@ static void ApplyCID(AFortPlayerPawn* Pawn, UObject* CID)
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{
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auto& SpecializationSoft = Specializations.at(i);
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auto Specialization = SpecializationSoft.Get();
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static auto FortHeroSpecializationClass = FindObject<UClass>("/Script/FortniteGame.FortHeroSpecialization");
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auto Specialization = SpecializationSoft.Get(FortHeroSpecializationClass, true);
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if (Specialization)
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{
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@@ -40,7 +41,8 @@ static void ApplyCID(AFortPlayerPawn* Pawn, UObject* CID)
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for (int z = 0; z < CharacterParts.Num(); z++)
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{
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auto& CharacterPartSoft = CharacterParts.at(z);
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auto CharacterPart = CharacterPartSoft.Get();
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static auto CustomCharacterPartClass = FindObject<UClass>("/Script/FortniteGame.CustomCharacterPart");
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auto CharacterPart = CharacterPartSoft.Get(CustomCharacterPartClass, true);
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CharacterPartsaa.Add(CharacterPart);
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