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too much stuff
fix s3, fix health + backpack bug on 1.11, change replciation, fix 7.20 & 12.61, fix backpack on >S9, probably some other stuff i forgot
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@@ -50,6 +50,7 @@ enum class EInternalObjectFlags : int
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AsyncLoading = 1 << 27, ///< Object is being asynchronously loaded.
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Unreachable = 1 << 28, ///< Object is not reachable on the object graph.
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// PendingKill UE_DEPRECATED(5.0, "PendingKill flag should no longer be used. Use Garbage flag instead.") = 1 << 29, ///< Objects that are pending destruction (invalid for gameplay but valid objects). This flag is mirrored in EObjectFlags as RF_PendingKill for performance
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PendingKill = 1 << 29,
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RootSet = 1 << 30, ///< Object will not be garbage collected, even if unreferenced.
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PendingConstruction = 1 << 31 ///< Object didn't have its class constructor called yet (only the UObjectBase one to initialize its most basic members)
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