fix reestarting looting

This commit is contained in:
Milxnor
2023-04-16 11:15:10 -04:00
parent 228a06bd62
commit d308c9ad91
7 changed files with 44 additions and 14 deletions

View File

@@ -95,13 +95,13 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, bool bPrint, int recurs
static auto DataTableClass = FindObject<UClass>("/Script/Engine.DataTable");
static auto CompositeDataTableClass = FindObject<UClass>("/Script/Engine.CompositeDataTable");
static bool bHasFoundTables = false;
static int LastNum1 = 14915;
auto CurrentPlaylist = CurrentPlaylistDataOffset == -1 && Fortnite_Version < 6 ? nullptr : GameState->GetCurrentPlaylist();
if (!bHasFoundTables)
if (LastNum1 != AmountOfRestarts)
{
bHasFoundTables = true;
LastNum1 = AmountOfRestarts;
bool bFoundPlaylistTable = false;