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https://github.com/Milxnor/Project-Reboot-3.0.git
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a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -10,5 +10,5 @@ class AFortAthenaSupplyDrop : public ABuildingGameplayActor
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public:
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static inline AFortPickup* (*SpawnPickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret); // Unfortuanetly this function will never get called since we dont hook picklootdrops
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static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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};
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