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https://github.com/Milxnor/Project-Reboot-3.0.git
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a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -23,6 +23,7 @@ class AFortPlayerPawn : public AFortPawn
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{
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public:
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void ServerChoosePart(EFortCustomPartType Part, class UObject* ChosenCharacterPart);
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void ForceLaunchPlayerZiplinine(); // Thanks android
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static void ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState);
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static void ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound);
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