mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -1,10 +1,13 @@
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#pragma once
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#include "FortPlayerState.h"
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#include "Stack.h"
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class AFortPlayerStateAthena : public AFortPlayerState
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{
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public:
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static inline void (*ServerSetInAircraftOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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uint8& GetSquadId()
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{
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static auto SquadIdOffset = GetOffset("SquadId");
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@@ -31,6 +34,8 @@ public:
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this->ProcessEvent(ClientReportKillFn, &Player);
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}
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static void ServerSetInAircraftHook(UObject* Context, FFrame& Stack, void* Ret);
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerStateAthena");
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