change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
This commit is contained in:
Milxnor
2023-03-31 18:06:36 -04:00
parent 4d8b3a7ad1
commit d53626a850
22 changed files with 269 additions and 117 deletions

View File

@@ -198,6 +198,7 @@
<ClCompile Include="FortPlayerController.cpp" />
<ClCompile Include="FortPlayerControllerAthena.cpp" />
<ClCompile Include="FortPlayerPawn.cpp" />
<ClCompile Include="FortPlayerStateAthena.cpp" />
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
<ClCompile Include="FortWeapon.cpp" />
<ClCompile Include="FortWeaponItemDefinition.cpp" />
@@ -233,6 +234,7 @@
<ClInclude Include="BuildingActor.h" />
<ClInclude Include="BuildingContainer.h" />
<ClInclude Include="BuildingGameplayActor.h" />
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
<ClInclude Include="BuildingSMActor.h" />
<ClInclude Include="BuildingTrap.h" />
<ClInclude Include="calendar.h" />