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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -198,6 +198,7 @@
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<ClCompile Include="FortPlayerController.cpp" />
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<ClCompile Include="FortPlayerControllerAthena.cpp" />
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<ClCompile Include="FortPlayerPawn.cpp" />
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<ClCompile Include="FortPlayerStateAthena.cpp" />
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<ClCompile Include="FortPlaysetItemDefinition.cpp" />
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<ClCompile Include="FortWeapon.cpp" />
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<ClCompile Include="FortWeaponItemDefinition.cpp" />
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@@ -233,6 +234,7 @@
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<ClInclude Include="BuildingActor.h" />
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<ClInclude Include="BuildingContainer.h" />
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<ClInclude Include="BuildingGameplayActor.h" />
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<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
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<ClInclude Include="BuildingSMActor.h" />
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<ClInclude Include="BuildingTrap.h" />
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<ClInclude Include="calendar.h" />
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