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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -164,6 +164,9 @@
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<ClCompile Include="GameMode.cpp">
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<Filter>Engine\Source\Runtime\Engine\Private</Filter>
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</ClCompile>
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<ClCompile Include="FortPlayerStateAthena.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Player</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="log.h" />
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@@ -470,6 +473,9 @@
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<ClInclude Include="StringAssetReference.h">
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<Filter>Engine\Source\Runtime\CoreUObject\Public\Misc</Filter>
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</ClInclude>
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<ClInclude Include="BuildingGameplayActorSpawnMachine.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Building\GameplayActors</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Engine">
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