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https://github.com/Milxnor/Project-Reboot-3.0.git
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a lot
change how abilities work ("more" proper), readded vehicle spawning to s8-s12, fixed respawning on >s4, added a count check to looting so it can't drop 0 count, added zipline jumping, guarantee pawn spawn, clear inventory on aircraft
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@@ -1169,7 +1169,7 @@ static inline uint64 FindReplaceBuildingActor()
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}
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return FindBytes(StringRef,
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(Engine_Version == 420 || Engine_Version == 421 || Fortnite_Version >= 18 ? std::vector<uint8_t>{ 0x48, 0x8B, 0xC4 } : std::vector<uint8_t>{ 0x4C, 0x8B }),
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(Engine_Version == 420 || Engine_Version == 421 || Engine_Version >= 427 ? std::vector<uint8_t>{ 0x48, 0x8B, 0xC4 } : std::vector<uint8_t>{ 0x4C, 0x8B }),
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1000, 0, true);
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}
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