mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
some ai stuff
might have completely broke ai but idk
This commit is contained in:
@@ -8,4 +8,10 @@ AActor* AController::GetViewTarget()
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AActor* ViewTarget = nullptr;
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this->ProcessEvent(GetViewTargetFn, &ViewTarget);
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return ViewTarget;
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}
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void AController::Possess(class APawn* Pawn)
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{
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auto PossessFn = FindFunction("Possess");
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this->ProcessEvent(PossessFn, &Pawn);
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}
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@@ -6,4 +6,17 @@ class AController : public AActor
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{
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public:
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AActor* GetViewTarget();
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void Possess(class APawn* Pawn);
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class APawn*& GetPawn()
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{
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static auto PawnOffset = this->GetOffset("Pawn");
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return this->Get<class APawn*>(PawnOffset);
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}
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class APlayerState*& GetPlayerState()
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{
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static auto PlayerStateOffset = this->GetOffset("PlayerState");
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return this->Get<class APlayerState*>(PlayerStateOffset);
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}
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};
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@@ -554,6 +554,9 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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GetWorld()->Listen();
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SetupAIDirector();
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SetupServerBotManager();
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if (AmountOfBotsToSpawn != 0)
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{
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Bots::SpawnBotsAtPlayerStarts(AmountOfBotsToSpawn);
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@@ -23,12 +23,6 @@ FRotator APlayerController::GetControlRotation()
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return rot;
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}
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void APlayerController::Possess(class APawn* Pawn)
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{
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static auto fn = FindObject<UFunction>(L"/Script/Engine.Controller.Possess");
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this->ProcessEvent(fn, &Pawn);
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}
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void APlayerController::ServerRestartPlayer()
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{
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static auto fn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerRestartPlayer");
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@@ -10,30 +10,6 @@
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class APlayerController : public AController
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{
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public:
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/* void Possess(APawn* Pawn)
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{
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static auto Possess = FindObject<UFunction>("/Script/Engine.Controller.Possess");
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this->ProcessEvent(Possess, &Pawn);
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}
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static inline void ServerAcknowledgePossessionHook(APlayerController* PlayerController, APawn* P)
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{
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static auto AcknowledgedPawnOffset = PlayerController->GetOffset("AcknowledgedPawn");
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PlayerController->Get<APawn*>(AcknowledgedPawnOffset) = P;
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} */
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class APlayerState*& GetPlayerState()
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{
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static auto PlayerStateOffset = this->GetOffset("PlayerState");
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return this->Get<class APlayerState*>(PlayerStateOffset);
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}
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class APawn*& GetPawn()
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{
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static auto PawnOffset = this->GetOffset("Pawn");
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return this->Get<class APawn*>(PawnOffset);
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}
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UCheatManager*& GetCheatManager()
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{
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static auto CheatManagerOffset = this->GetOffset("CheatManager");
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@@ -43,7 +19,6 @@ public:
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void ServerChangeName(FString& S);
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UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
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FRotator GetControlRotation();
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void Possess(class APawn* Pawn);
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void ServerRestartPlayer();
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static UClass* StaticClass();
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@@ -232,15 +232,6 @@
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<ClCompile Include="FortSafeZoneIndicator.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Mutators</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_Disco.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Mutators</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_Barrier.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Mutators</Filter>
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</ClCompile>
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<ClCompile Include="GenericPlatformMath.cpp">
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<Filter>Engine\Source\Runtime\Core\Private\GenericPlatform</Filter>
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</ClCompile>
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@@ -268,6 +259,15 @@
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<ClCompile Include="FortWeaponItemDefinition.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Items</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_Barrier.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Athena\Modifiers</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Athena\Modifiers</Filter>
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</ClCompile>
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<ClCompile Include="FortAthenaMutator_Disco.cpp">
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<Filter>FortniteGame\Source\FortniteGame\Private\Athena\Modifiers</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="log.h" />
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@@ -745,39 +745,12 @@
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<ClInclude Include="FortSafeZoneIndicator.h">
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<Filter>FortniteGame\Source\FortniteGame\Public</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_GG.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_InventoryOverride_Bucket.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_InventoryOverride.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_ItemDropOnDeath.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Disco.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Heist.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="AthenaBarrierFlag.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Building\GameplayActors\Barrier</Filter>
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</ClInclude>
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<ClInclude Include="AthenaBarrierObjective.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Building\GameplayActors\Barrier</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Barrier.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="AthenaBigBaseWall.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Building\GameplayActors\Barrier</Filter>
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</ClInclude>
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@@ -826,12 +799,6 @@
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<ClInclude Include="FortAthenaVehicleSpawner.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Vehicle</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_TDM.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_LoadoutSwap.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Mutators</Filter>
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</ClInclude>
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<ClInclude Include="discord.h" />
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<ClInclude Include="FortAthenaSupplyDrop.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Building</Filter>
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@@ -854,6 +821,39 @@
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<ClInclude Include="gui.h">
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<Filter>Reboot\Public</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Disco.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Barrier.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_GG.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_Heist.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_InventoryOverride.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_ItemDropOnDeath.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_InventoryOverride_Bucket.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_TDM.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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<ClInclude Include="FortAthenaMutator_LoadoutSwap.h">
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<Filter>FortniteGame\Source\FortniteGame\Public\Athena\Modifiers</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Engine">
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@@ -1066,12 +1066,6 @@
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<Filter Include="FortniteGame\Source\FortniteGame\Public\Athena\Vehicle">
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<UniqueIdentifier>{b1cc2ad4-6196-455c-bda7-d0a2e7be2e70}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Private\Mutators">
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<UniqueIdentifier>{bfeeff9b-a86e-47a9-973c-47f6d0dfe5d5}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Public\Mutators">
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<UniqueIdentifier>{6efc7bff-2d7b-4fdb-bae8-3d2e736cc82e}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Public\Building\GameplayActors\Barrier">
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<UniqueIdentifier>{a633ca3f-f699-4c92-8522-e49a14157b95}</UniqueIdentifier>
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</Filter>
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@@ -1090,6 +1084,15 @@
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<Filter Include="Reboot\Private\Gameplay">
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<UniqueIdentifier>{52d438db-beaf-44be-bddd-9aeb07c2459f}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Public\Athena\Modifiers">
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<UniqueIdentifier>{39656a6c-bfe1-4521-8652-aea0146564d6}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Private\Athena">
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<UniqueIdentifier>{411d5144-2703-4a96-a7b0-9f2a81abdead}</UniqueIdentifier>
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</Filter>
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<Filter Include="FortniteGame\Source\FortniteGame\Private\Athena\Modifiers">
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<UniqueIdentifier>{ade44d65-f7a4-4fc9-ac38-637c84493b58}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="UnrealEngine.cpp">
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Object.h"
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#include "Package.h"
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#define ANY_PACKAGE (UObject*)-1
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@@ -11,4 +12,10 @@ static inline T* StaticFindObject(UClass* Class, UObject* InOuter, const TCHAR*
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{
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// LOG_INFO(LogDev, "StaticFindObjectOriginal: {}", __int64(StaticFindObjectOriginal));
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return (T*)StaticFindObjectOriginal(Class, InOuter, Name, ExactClass);
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}
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static inline UPackage* GetTransientPackage()
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{
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static auto TransientPackage = StaticFindObject<UPackage>(nullptr, nullptr, L"/Engine/Transient");
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return TransientPackage;
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}
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@@ -6,7 +6,10 @@
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#include "KismetStringLibrary.h"
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#include "GameplayStatics.h"
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#include "FortPlayerPawn.h"
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#include "FortAthenaMutator.h"
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#include "FortPlayerController.h"
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#include "FortGameModeAthena.h"
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#include "FortGameStateAthena.h"
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#include "FortPlayerControllerAthena.h"
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using UNavigationSystemV1 = UObject;
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@@ -68,7 +71,57 @@ static void SetNavigationSystem(AAthenaNavSystemConfigOverride* NavSystemOverrid
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AddNavigationSystemToWorldOriginal(*GetWorld(), EFNavigationSystemRunMode::GameMode, NavSystemOverride->Get("NavigationSystemConfig"), true, false);
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}
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static void SetupNavConfig()
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static void SetupServerBotManager()
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{
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
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static auto FortServerBotManagerClass = FindObject<UClass>("/Script/FortniteGame.FortServerBotManagerAthena"); // Is there a BP for this? // GameMode->ServerBotManagerClass
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if (!FortServerBotManagerClass)
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return;
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static auto ServerBotManagerOffset = GameMode->GetOffset("ServerBotManager");
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UObject*& ServerBotManager = GameMode->Get(ServerBotManagerOffset);
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if (!ServerBotManager)
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ServerBotManager = UGameplayStatics::SpawnObject(FortServerBotManagerClass, GetTransientPackage());
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if (ServerBotManager)
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{
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static auto CachedGameModeOffset = ServerBotManager->GetOffset("CachedGameMode");
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ServerBotManager->Get(CachedGameModeOffset) = GameMode;
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static auto CachedGameStateOffset = ServerBotManager->GetOffset("CachedGameState");
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ServerBotManager->Get(CachedGameStateOffset) = GameState;
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static auto CachedBotMutatorOffset = ServerBotManager->GetOffset("CachedBotMutator");
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ServerBotManager->Get(CachedBotMutatorOffset) = FindFirstMutator(FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Bots"));
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}
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}
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static void SetupAIDirector()
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{
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
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static auto AIDirectorClass = FindObject<UClass>("/Script/FortniteGame.AthenaAIDirector"); // Probably wrong class
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if (!AIDirectorClass)
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return;
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static auto AIDirectorOffset = GameMode->GetOffset("AIDirector");
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if (!GameMode->Get(AIDirectorOffset))
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GameMode->Get(AIDirectorOffset) = GetWorld()->SpawnActor<AActor>(AIDirectorClass);
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if (GameMode->Get(AIDirectorOffset))
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{
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|
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}
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}
|
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|
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static void SetupNavConfig(const FName& AgentName)
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{
|
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static auto AthenaNavSystemConfigOverrideClass = FindObject<UClass>("/Script/FortniteGame.AthenaNavSystemConfigOverride");
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auto NavSystemOverride = GetWorld()->SpawnActor<AActor>(AthenaNavSystemConfigOverrideClass);
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@@ -85,7 +138,7 @@ static void SetupNavConfig()
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AthenaNavConfig->Get<bool>("bAutoSpawnMissingNavData") = true; // BITFIELD
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AthenaNavConfig->Get<bool>("bSpawnNavDataInNavBoundsLevel") = true; // BITFIELD
|
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AthenaNavConfig->Get<bool>("bUseNavigationInvokers") = false;
|
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AthenaNavConfig->Get<FName>("DefaultAgentName") = UKismetStringLibrary::Conv_StringToName(L"Galileo");
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AthenaNavConfig->Get<FName>("DefaultAgentName") = AgentName;
|
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|
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// NavSystemOverride->Get<ENavSystemOverridePolicy>("OverridePolicy") = ENavSystemOverridePolicy::Append;
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NavSystemOverride->Get("NavigationSystemConfig") = AthenaNavConfig;
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||||
|
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@@ -7,22 +7,30 @@
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class PlayerBot
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{
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public:
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AFortPlayerControllerAthena* PlayerController = nullptr;
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AController* Controller = nullptr;
|
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float NextJumpTime = 1.0f;
|
||||
|
||||
void Initialize(FTransform SpawnTransform)
|
||||
void Initialize(const FTransform& SpawnTransform)
|
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{
|
||||
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
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|
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#if 0
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static auto PawnClass = FindObject<UClass>("/Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C");
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static auto ControllerClass = AFortPlayerControllerAthena::StaticClass();
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#else
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static auto PawnClass = FindObject<UClass>("/Game/Athena/AI/Phoebe/BP_PlayerPawn_Athena_Phoebe.BP_PlayerPawn_Athena_Phoebe_C");
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static auto ControllerClass = FindObject<UClass>("/Game/Athena/AI/Phoebe/BP_PhoebePlayerController.BP_PhoebePlayerController_C");
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#endif
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|
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static auto FortAthenaAIBotControllerClass = FindObject<UClass>("/Script/FortniteGame.FortAthenaAIBotController");
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|
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FActorSpawnParameters PawnSpawnParameters{};
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PawnSpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
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|
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PlayerController = GetWorld()->SpawnActor<AFortPlayerControllerAthena>(AFortPlayerControllerAthena::StaticClass());
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Controller = GetWorld()->SpawnActor<AController>(ControllerClass);
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AFortPlayerPawnAthena* Pawn = GetWorld()->SpawnActor<AFortPlayerPawnAthena>(PawnClass, SpawnTransform, PawnSpawnParameters);
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AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
|
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AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(Controller->GetPlayerState());
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||||
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if (!Pawn || !PlayerState)
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return;
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@@ -33,10 +41,12 @@ public:
|
||||
|
||||
FString NewName = (L"RebootBot" + BotNumWStr).c_str();
|
||||
|
||||
PlayerController->ServerChangeName(NewName);
|
||||
if (auto PlayerController = Cast<APlayerController>(Controller))
|
||||
PlayerController->ServerChangeName(NewName);
|
||||
|
||||
PlayerState->OnRep_PlayerName();
|
||||
|
||||
PlayerState->GetTeamIndex() = GameMode->Athena_PickTeamHook(GameMode, 0, PlayerController);
|
||||
PlayerState->GetTeamIndex() = GameMode->Athena_PickTeamHook(GameMode, 0, Controller);
|
||||
|
||||
static auto SquadIdOffset = PlayerState->GetOffset("SquadId", false);
|
||||
|
||||
@@ -70,51 +80,84 @@ public:
|
||||
|
||||
*/
|
||||
|
||||
PlayerController->Possess(Pawn);
|
||||
Controller->Possess(Pawn);
|
||||
|
||||
Pawn->SetHealth(100);
|
||||
Pawn->SetMaxHealth(100);
|
||||
|
||||
FActorSpawnParameters WorldInventorySpawnParameters{};
|
||||
WorldInventorySpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
|
||||
WorldInventorySpawnParameters.Owner = PlayerController;
|
||||
AFortInventory** Inventory = nullptr;
|
||||
|
||||
FTransform WorldInventorySpawnTransform{};
|
||||
|
||||
static auto FortInventoryClass = FindObject<UClass>("/Script/FortniteGame.FortInventory"); // AFortInventory::StaticClass()
|
||||
PlayerController->GetWorldInventory() = GetWorld()->SpawnActor<AFortInventory>(FortInventoryClass, WorldInventorySpawnTransform, WorldInventorySpawnParameters);
|
||||
|
||||
if (!PlayerController->GetWorldInventory())
|
||||
if (auto FortPlayerController = Cast<AFortPlayerController>(Controller))
|
||||
{
|
||||
LOG_ERROR(LogBots, "Failed to spawn WorldInventory!");
|
||||
Inventory = &FortPlayerController->GetWorldInventory();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Controller->IsA(FortAthenaAIBotControllerClass))
|
||||
{
|
||||
static auto InventoryOffset = Controller->GetOffset("Inventory");
|
||||
Inventory = Controller->GetPtr<AFortInventory*>(InventoryOffset);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Inventory)
|
||||
{
|
||||
LOG_ERROR(LogBots, "No inventory pointer!");
|
||||
|
||||
Pawn->K2_DestroyActor();
|
||||
PlayerController->K2_DestroyActor();
|
||||
Controller->K2_DestroyActor();
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerController->GetWorldInventory()->GetInventoryType() = EFortInventoryType::World;
|
||||
FActorSpawnParameters InventorySpawnParameters{};
|
||||
InventorySpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
|
||||
InventorySpawnParameters.Owner = Controller;
|
||||
|
||||
static auto bHasInitializedWorldInventoryOffset = PlayerController->GetOffset("bHasInitializedWorldInventory");
|
||||
PlayerController->Get<bool>(bHasInitializedWorldInventoryOffset) = true;
|
||||
FTransform InventorySpawnTransform{};
|
||||
|
||||
auto& StartingItems = GameMode->GetStartingItems();
|
||||
static auto FortInventoryClass = FindObject<UClass>("/Script/FortniteGame.FortInventory"); // AFortInventory::StaticClass()
|
||||
*Inventory = GetWorld()->SpawnActor<AFortInventory>(FortInventoryClass, InventorySpawnTransform, InventorySpawnParameters);
|
||||
|
||||
auto PickaxeInstance = PlayerController->AddPickaxeToInventory();
|
||||
|
||||
for (int i = 0; i < StartingItems.Num(); i++)
|
||||
if (!*Inventory)
|
||||
{
|
||||
auto& StartingItem = StartingItems.at(i);
|
||||
LOG_ERROR(LogBots, "Failed to spawn Inventory!");
|
||||
|
||||
PlayerController->GetWorldInventory()->AddItem(StartingItem.GetItem(), nullptr, StartingItem.GetCount());
|
||||
Pawn->K2_DestroyActor();
|
||||
Controller->K2_DestroyActor();
|
||||
return;
|
||||
}
|
||||
|
||||
if (PickaxeInstance)
|
||||
(*Inventory)->GetInventoryType() = EFortInventoryType::World;
|
||||
|
||||
if (auto FortPlayerController = Cast<AFortPlayerController>(Controller))
|
||||
{
|
||||
PlayerController->ServerExecuteInventoryItemHook(PlayerController, PickaxeInstance->GetItemEntry()->GetItemGuid());
|
||||
static auto bHasInitializedWorldInventoryOffset = FortPlayerController->GetOffset("bHasInitializedWorldInventory");
|
||||
FortPlayerController->Get<bool>(bHasInitializedWorldInventoryOffset) = true;
|
||||
}
|
||||
|
||||
PlayerController->GetWorldInventory()->Update();
|
||||
if (false)
|
||||
{
|
||||
if (Inventory)
|
||||
{
|
||||
auto& StartingItems = GameMode->GetStartingItems();
|
||||
|
||||
UFortItem* PickaxeInstance = nullptr; // PlayerController->AddPickaxeToInventory();
|
||||
|
||||
for (int i = 0; i < StartingItems.Num(); i++)
|
||||
{
|
||||
auto& StartingItem = StartingItems.at(i);
|
||||
|
||||
(*Inventory)->AddItem(StartingItem.GetItem(), nullptr, StartingItem.GetCount());
|
||||
}
|
||||
|
||||
if (PickaxeInstance)
|
||||
{
|
||||
// PlayerController->ServerExecuteInventoryItemHook(PlayerController, PickaxeInstance->GetItemEntry()->GetItemGuid());
|
||||
}
|
||||
|
||||
(*Inventory)->Update();
|
||||
}
|
||||
}
|
||||
|
||||
/* static auto HeroType = FindObject(L"/Game/Athena/Heroes/HID_115_Athena_Commando_M_CarbideBlue.HID_115_Athena_Commando_M_CarbideBlue");
|
||||
|
||||
@@ -131,15 +174,16 @@ public:
|
||||
PlayerAbilitySet->GiveToAbilitySystem(AbilitySystemComponent);
|
||||
}
|
||||
|
||||
PlayerController->GetCosmeticLoadout()->GetCharacter() = FindObject("/Game/Athena/Items/Cosmetics/Characters/CID_263_Athena_Commando_F_MadCommander.CID_263_Athena_Commando_F_MadCommander");
|
||||
Pawn->GetCosmeticLoadout()->GetCharacter() = PlayerController->GetCosmeticLoadout()->GetCharacter();
|
||||
// PlayerController->GetCosmeticLoadout()->GetCharacter() = FindObject("/Game/Athena/Items/Cosmetics/Characters/CID_263_Athena_Commando_F_MadCommander.CID_263_Athena_Commando_F_MadCommander");
|
||||
// Pawn->GetCosmeticLoadout()->GetCharacter() = PlayerController->GetCosmeticLoadout()->GetCharacter();
|
||||
|
||||
PlayerController->ApplyCosmeticLoadout();
|
||||
// PlayerController->ApplyCosmeticLoadout();
|
||||
|
||||
GameState->GetPlayersLeft()++;
|
||||
GameState->OnRep_PlayersLeft();
|
||||
|
||||
GameMode->GetAlivePlayers().Add(PlayerController);
|
||||
if (auto FortPlayerControllerAthena = Cast<AFortPlayerControllerAthena>(Controller))
|
||||
GameMode->GetAlivePlayers().Add(FortPlayerControllerAthena);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -147,12 +191,12 @@ static std::vector<PlayerBot> AllPlayerBotsToTick;
|
||||
|
||||
namespace Bots
|
||||
{
|
||||
static AFortPlayerControllerAthena* SpawnBot(FTransform SpawnTransform)
|
||||
static AController* SpawnBot(FTransform SpawnTransform)
|
||||
{
|
||||
auto playerBot = PlayerBot();
|
||||
playerBot.Initialize(SpawnTransform);
|
||||
AllPlayerBotsToTick.push_back(playerBot);
|
||||
return playerBot.PlayerController;
|
||||
return playerBot.Controller;
|
||||
}
|
||||
|
||||
static void SpawnBotsAtPlayerStarts(int AmountOfBots)
|
||||
@@ -195,12 +239,12 @@ namespace Bots
|
||||
// for (int i = 0; i < GameMode->GetAlivePlayers().Num(); i++)
|
||||
for (auto& PlayerBot : AllPlayerBotsToTick)
|
||||
{
|
||||
auto CurrentPlayer = PlayerBot.PlayerController;
|
||||
auto CurrentPlayer = PlayerBot.Controller;
|
||||
|
||||
if (CurrentPlayer->IsActorBeingDestroyed())
|
||||
continue;
|
||||
|
||||
auto CurrentPawn = CurrentPlayer->GetMyFortPawn();
|
||||
auto CurrentPawn = CurrentPlayer->GetPawn();
|
||||
|
||||
auto CurrentPlayerState = Cast<AFortPlayerStateAthena>(CurrentPlayer->GetPlayerState());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user