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Get the LocationToSpawnLoot values from LootSpawnLocation_Athena
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@@ -27,6 +27,7 @@ public:
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AActor* GetOwner();
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struct FVector GetActorScale3D();
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struct FVector GetActorLocation();
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struct FVector GetActorForwardVector();
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struct FVector GetActorRightVector();
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struct FVector GetActorUpVector();
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void K2_DestroyActor();
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