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Get the LocationToSpawnLoot values from LootSpawnLocation_Athena
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@@ -7,7 +7,12 @@
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bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
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{
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auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
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FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorRightVector() * 70.f + this->GetActorUpVector() * 50.f;
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static auto LootSpawnLocationOffset = this->GetOffset("LootSpawnLocation_Athena");
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auto LSL = this->Get<FVector>(LootSpawnLocationOffset);
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FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * LSL.X + this->GetActorRightVector() * LSL.Y + this->GetActorUpVector() * LSL.Z;
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static auto SearchLootTierGroupOffset = this->GetOffset("SearchLootTierGroup");
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auto RedirectedLootTier = GameMode->RedirectLootTier(this->Get<FName>(SearchLootTierGroupOffset));
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