mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
i forgor
This commit is contained in:
@@ -15,16 +15,16 @@ TArray<AActor*> UGameplayStatics::GetAllActorsOfClass(const UObject* WorldContex
|
||||
return UGameplayStatics_GetAllActorsOfClass_Params.OutActors;
|
||||
}
|
||||
|
||||
float UGameplayStatics::GetTimeSeconds(const UObject* WorldContextObject)
|
||||
float UGameplayStatics::GetTimeSeconds(UObject* WorldContextObject)
|
||||
{
|
||||
static auto fn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.GetTimeSeconds");
|
||||
|
||||
float TimeSeconds = 0;
|
||||
struct { UObject* WorldContextObject; float TimeSeconds; } GetTimeSecondsParams{WorldContextObject};
|
||||
|
||||
static auto defaultObj = StaticClass();
|
||||
defaultObj->ProcessEvent(fn, &TimeSeconds);
|
||||
defaultObj->ProcessEvent(fn, &GetTimeSecondsParams);
|
||||
|
||||
return TimeSeconds;
|
||||
return GetTimeSecondsParams.TimeSeconds;
|
||||
}
|
||||
|
||||
UObject* UGameplayStatics::SpawnObject(UClass* ObjectClass, UObject* Outer)
|
||||
|
||||
Reference in New Issue
Block a user