diff --git a/Project Reboot 3.0/BuildingContainer.cpp b/Project Reboot 3.0/BuildingContainer.cpp index 2b1c47a..e638ce7 100644 --- a/Project Reboot 3.0/BuildingContainer.cpp +++ b/Project Reboot 3.0/BuildingContainer.cpp @@ -12,6 +12,8 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn) this->ForceNetUpdate(); auto GameMode = Cast(GetWorld()->GetGameMode()); + // idk + /* this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z*/ FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z; diff --git a/Project Reboot 3.0/FortGameModeAthena.cpp b/Project Reboot 3.0/FortGameModeAthena.cpp index 36b64c7..343fa8e 100644 --- a/Project Reboot 3.0/FortGameModeAthena.cpp +++ b/Project Reboot 3.0/FortGameModeAthena.cpp @@ -368,8 +368,8 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game ShowFoundation(FindObject("/Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_Athena_POI_25x36")); // Polar Peak ShowFoundation(FindObject("/Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.ShopsNew")); // Tilted Tower Shops, is this 7.40 specific? } - - else if (Fortnite_Season == 8) + // not sure what other build is needed idrc + else if (Fortnite_Season == 8 || Fortnite_Version == 9.10) { auto Volcano = FindObject(("/Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_Athena_POI_50x53_Volcano")); ShowFoundation(Volcano); diff --git a/Project Reboot 3.0/GameModeBase.cpp b/Project Reboot 3.0/GameModeBase.cpp index 8c2c8a4..458f030 100644 --- a/Project Reboot 3.0/GameModeBase.cpp +++ b/Project Reboot 3.0/GameModeBase.cpp @@ -260,6 +260,13 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll // NewPlayerAsAthena->RespawnPlayerAfterDeath(true); } + static bool bFirst = true; + + if (bFirst) + { + bFirst = false; + Calendar::SetSnow(100); + } // LOG_INFO(LogDev, "Finish SpawnDefaultPawnFor!"); return NewPawn;