disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
This commit is contained in:
Milxnor
2023-04-29 18:35:49 -04:00
parent cda077d6f8
commit e04b3a2054
16 changed files with 190 additions and 95 deletions

View File

@@ -2,10 +2,10 @@
#include "reboot.h"
void UDataTableFunctionLibrary::EvaluateCurveTableRow(UCurveTable* CurveTable, FName RowName, float InXY,
const FString& ContextString, EEvaluateCurveTableResult* OutResult, float* OutXY)
float UDataTableFunctionLibrary::EvaluateCurveTableRow(UCurveTable* CurveTable, FName RowName, float InXY,
const FString& ContextString, EEvaluateCurveTableResult* OutResult)
{
static auto fn = FindObject<UFunction>("/Script/Engine.DataTableFunctionLibrary.EvaluateCurveTableRow");
static auto fn = FindObject<UFunction>(L"/Script/Engine.DataTableFunctionLibrary.EvaluateCurveTableRow");
float wtf{};
EEvaluateCurveTableResult wtf1{};
@@ -19,12 +19,11 @@ void UDataTableFunctionLibrary::EvaluateCurveTableRow(UCurveTable* CurveTable, F
if (OutResult)
*OutResult = UDataTableFunctionLibrary_EvaluateCurveTableRow_Params.OutResult;
if (OutXY)
*OutXY = UDataTableFunctionLibrary_EvaluateCurveTableRow_Params.OutXY;
return UDataTableFunctionLibrary_EvaluateCurveTableRow_Params.OutXY;
}
UClass* UDataTableFunctionLibrary::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/Engine.DataTableFunctionLibrary");
static auto Class = FindObject<UClass>(L"/Script/Engine.DataTableFunctionLibrary");
return Class;
}