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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
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45
Project Reboot 3.0/FortAthenaMapInfo.h
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45
Project Reboot 3.0/FortAthenaMapInfo.h
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#pragma once
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#include "Actor.h"
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#include "GameplayAbilityTypes.h"
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class AFortAthenaMapInfo : public AActor
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{
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public:
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UClass*& GetAmmoBoxClass()
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{
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static auto AmmoBoxClassOffset = GetOffset("AmmoBoxClass");
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return Get<UClass*>(AmmoBoxClassOffset);
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}
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FScalableFloat* GetAmmoBoxMinSpawnPercent()
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{
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static auto AmmoBoxMinSpawnPercentOffset = GetOffset("AmmoBoxMinSpawnPercent");
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return GetPtr<FScalableFloat>(AmmoBoxMinSpawnPercentOffset);
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}
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FScalableFloat* GetAmmoBoxMaxSpawnPercent()
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{
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static auto AmmoBoxMaxSpawnPercentOffset = GetOffset("AmmoBoxMaxSpawnPercent");
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return GetPtr<FScalableFloat>(AmmoBoxMaxSpawnPercentOffset);
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}
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UClass*& GetTreasureChestClass()
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{
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static auto TreasureChestClassOffset = GetOffset("TreasureChestClass");
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return Get<UClass*>(TreasureChestClassOffset);
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}
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FScalableFloat* GetTreasureChestMinSpawnPercent()
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{
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static auto TreasureChestMinSpawnPercentOffset = GetOffset("TreasureChestMinSpawnPercent");
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return GetPtr<FScalableFloat>(TreasureChestMinSpawnPercentOffset);
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}
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FScalableFloat* GetTreasureChestMaxSpawnPercent()
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{
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static auto TreasureChestMaxSpawnPercentOffset = GetOffset("TreasureChestMaxSpawnPercent");
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return GetPtr<FScalableFloat>(TreasureChestMaxSpawnPercentOffset);
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}
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};
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