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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
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@@ -224,6 +224,10 @@ public:
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FName RedirectLootTier(const FName& LootTier);
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UClass* GetVehicleClassOverride(UClass* DefaultClass);
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// Idk where to put these 3 functions.
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static void HandleSpawnRateForActorClass(UClass* ActorClass, float SpawnPercentage);
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static bool Athena_ReadyToStartMatchHook(AFortGameModeAthena* GameMode);
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static int Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint8 preferredTeam, AActor* Controller);
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static void Athena_HandleStartingNewPlayerHook(AFortGameModeAthena* GameMode, AActor* NewPlayerActor);
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