mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
This commit is contained in:
@@ -62,19 +62,19 @@ static inline bool bIsInAutoRestart = false;
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// THE BASE CODE IS FROM IMGUI GITHUB
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static LPDIRECT3D9 g_pD3D = NULL;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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static inline LPDIRECT3D9 g_pD3D = NULL;
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static inline LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static inline D3DPRESENT_PARAMETERS g_d3dpp = {};
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// Forward declarations of helper functions
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bool CreateDeviceD3D(HWND hWnd);
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void CleanupDeviceD3D();
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void ResetDevice();
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static inline bool CreateDeviceD3D(HWND hWnd);
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static inline void CleanupDeviceD3D();
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static inline void ResetDevice();
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static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static inline bool bStartedBus = false;
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void Restart() // todo move?
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static inline void Restart() // todo move?
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{
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FString LevelA = Engine_Version < 424
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? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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@@ -124,7 +124,7 @@ void Restart() // todo move?
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// UGameplayStatics::OpenLevel(GetWorld(), UKismetStringLibrary::Conv_StringToName(LevelA), true, FString());
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}
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std::string wstring_to_utf8(const std::wstring& str)
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static inline std::string wstring_to_utf8(const std::wstring& str)
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{
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if (str.empty()) return {};
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const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), nullptr, 0, nullptr, nullptr);
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@@ -133,7 +133,7 @@ std::string wstring_to_utf8(const std::wstring& str)
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return str_to;
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}
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void InitStyle()
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static inline void InitStyle()
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{
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ImFontConfig FontConfig;
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FontConfig.FontDataOwnedByAtlas = false;
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@@ -194,18 +194,7 @@ void InitStyle()
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style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.9f);
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}
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class Playera
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{
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public:
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std::string Name;
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int Kills = 0;
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Playera(const std::string& _Name, int _Kills) : Name(_Name), Kills(_Kills) {}
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Playera() {}
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};
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void TextCentered(std::string text, bool bNewLine = true) {
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static inline void TextCentered(std::string text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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@@ -229,7 +218,7 @@ void TextCentered(std::string text, bool bNewLine = true) {
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ImGui::PopTextWrapPos();
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}
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bool ButtonCentered(std::string text, bool bNewLine = true) {
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static inline bool ButtonCentered(std::string text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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@@ -254,7 +243,7 @@ bool ButtonCentered(std::string text, bool bNewLine = true) {
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return res;
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}
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void InputVector(const std::string& baseText, FVector* vec)
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static inline void InputVector(const std::string& baseText, FVector* vec)
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{
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ImGui::InputFloat((baseText + " X").c_str(), &vec->X);
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ImGui::InputFloat((baseText + " Y").c_str(), &vec->Y);
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@@ -270,7 +259,7 @@ static bool bIsEditingInventory = false;
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static bool bInformationTab = false;
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static int playerTabTab = MAIN_PLAYERTAB;
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void StaticUI()
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static inline void StaticUI()
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{
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ImGui::Checkbox("Auto Restart", &Globals::bAutoRestart);
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@@ -289,7 +278,7 @@ void StaticUI()
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}
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}
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void MainTabs()
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static inline void MainTabs()
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{
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// std::ofstream bannedStream(Moderation::Banning::GetFilePath());
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@@ -390,7 +379,7 @@ void MainTabs()
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}
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}
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void PlayerTabs()
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static inline void PlayerTabs()
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{
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if (ImGui::BeginTabBar(""))
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{
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@@ -422,7 +411,7 @@ void PlayerTabs()
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}
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}
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void MainUI()
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static inline void MainUI()
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{
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bool bLoaded = true;
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@@ -915,7 +904,7 @@ void MainUI()
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}
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}
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void PregameUI()
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static inline void PregameUI()
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{
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StaticUI();
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@@ -939,7 +928,7 @@ void PregameUI()
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ImGui::InputText("Playlist", &PlaylistName);
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}
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DWORD WINAPI GuiThread(LPVOID)
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static inline DWORD WINAPI GuiThread(LPVOID)
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{
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"RebootClass", NULL };
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::RegisterClassEx(&wc);
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@@ -1116,7 +1105,7 @@ DWORD WINAPI GuiThread(LPVOID)
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// Helper functions
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bool CreateDeviceD3D(HWND hWnd)
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static inline bool CreateDeviceD3D(HWND hWnd)
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{
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if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
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return false;
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@@ -1136,13 +1125,13 @@ bool CreateDeviceD3D(HWND hWnd)
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return true;
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}
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void CleanupDeviceD3D()
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static inline void CleanupDeviceD3D()
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{
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
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}
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void ResetDevice()
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static inline void ResetDevice()
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
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@@ -1153,7 +1142,7 @@ void ResetDevice()
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// my implementation of window dragging..
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/* {
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