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Later game and fix mcp
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@@ -15,8 +15,7 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
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FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z;
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static auto SearchLootTierGroupOffset = this->GetOffset("SearchLootTierGroup");
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auto RedirectedLootTier = GameMode->RedirectLootTier(this->Get<FName>(SearchLootTierGroupOffset));
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auto RedirectedLootTier = GameMode->RedirectLootTier(GetSearchLootTierGroup());
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// LOG_INFO(LogInteraction, "RedirectedLootTier: {}", RedirectedLootTier.ToString());
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