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https://github.com/Milxnor/Project-Reboot-3.0.git
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custom supplydrops and battlebus based on version
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@@ -232,6 +232,11 @@ static void StreamLevel(const std::string& LevelName, FVector Location = {})
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ShowFoundation(BuildingFoundation);
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}
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class UFortSupplyDropInfo : public UObject // UDataAsset
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{
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public:
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};
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class AFortGameModeAthena : public AFortGameModePvPBase
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{
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public:
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@@ -269,6 +274,8 @@ public:
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void PauseSafeZone(bool bPaused = true);
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void StartAircraftPhase();
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static void OverrideBattleBus(AFortGameStateAthena* GameState, UObject* OverrideBattleBusSkin);
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static void OverrideSupplyDrop(AFortGameStateAthena* GameState, UClass* OverrideSupplyDropBusClass);
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static void HandleSpawnRateForActorClass(UClass* ActorClass, float SpawnPercentage); // idk where to put
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static void OnAircraftEnteredDropZoneHook(AFortGameModeAthena* GameModeAthena, AActor* Aircraft);
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