mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
custom supplydrops and battlebus based on version
This commit is contained in:
@@ -819,54 +819,7 @@ static inline void MainUI()
|
||||
auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
|
||||
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
|
||||
|
||||
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft(); // scuffed!!!!
|
||||
|
||||
if (Fortnite_Version == 1.11)
|
||||
{
|
||||
static auto OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WinterBus.BBID_WinterBus");
|
||||
LOG_INFO(LogDev, "OverrideBattleBusSkin: {}", __int64(OverrideBattleBusSkin));
|
||||
|
||||
if (OverrideBattleBusSkin)
|
||||
{
|
||||
static auto AssetManagerOffset = GetEngine()->GetOffset("AssetManager");
|
||||
auto AssetManager = GetEngine()->Get(AssetManagerOffset);
|
||||
|
||||
if (AssetManager)
|
||||
{
|
||||
static auto AthenaGameDataOffset = AssetManager->GetOffset("AthenaGameData");
|
||||
auto AthenaGameData = AssetManager->Get(AthenaGameDataOffset);
|
||||
|
||||
if (AthenaGameData)
|
||||
{
|
||||
static auto DefaultBattleBusSkinOffset = AthenaGameData->GetOffset("DefaultBattleBusSkin");
|
||||
AthenaGameData->Get(DefaultBattleBusSkinOffset) = OverrideBattleBusSkin;
|
||||
}
|
||||
}
|
||||
|
||||
static auto DefaultBattleBusOffset = GameState->GetOffset("DefaultBattleBus");
|
||||
GameState->Get(DefaultBattleBusOffset) = OverrideBattleBusSkin;
|
||||
|
||||
static auto FortAthenaAircraftClass = FindObject<UClass>("/Script/FortniteGame.FortAthenaAircraft");
|
||||
auto AllAircrafts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortAthenaAircraftClass);
|
||||
|
||||
for (int i = 0; i < AllAircrafts.Num(); i++)
|
||||
{
|
||||
auto Aircraft = AllAircrafts.at(i);
|
||||
|
||||
static auto DefaultBusSkinOffset = Aircraft->GetOffset("DefaultBusSkin");
|
||||
Aircraft->Get(DefaultBusSkinOffset) = OverrideBattleBusSkin;
|
||||
|
||||
static auto SpawnedCosmeticActorOffset = Aircraft->GetOffset("SpawnedCosmeticActor");
|
||||
auto SpawnedCosmeticActor = Aircraft->Get<AActor*>(SpawnedCosmeticActorOffset);
|
||||
|
||||
if (SpawnedCosmeticActor)
|
||||
{
|
||||
static auto ActiveSkinOffset = SpawnedCosmeticActor->GetOffset("ActiveSkin");
|
||||
SpawnedCosmeticActor->Get(ActiveSkinOffset) = OverrideBattleBusSkin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft();
|
||||
|
||||
static auto WarmupCountdownEndTimeOffset = GameState->GetOffset("WarmupCountdownEndTime");
|
||||
// GameState->Get<float>(WarmupCountdownEndTimeOffset) = UGameplayStatics::GetTimeSeconds(GetWorld()) + 10;
|
||||
|
||||
Reference in New Issue
Block a user