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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fixed some ltm stuff
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@@ -2,6 +2,13 @@
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void AFortAthenaMutator_Barrier::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
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if (!GameState)
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return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
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LOG_INFO(LogDev, "OnGamePhaseStepChangedHook gamepadsl gwrigjsafjob fs: {}", (int)GameState->GetGamePhaseStep());
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/*
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TScriptInterface<UObject> SafeZoneInterface;
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EAthenaGamePhaseStep GamePhaseStep;
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