fixed some ltm stuff

This commit is contained in:
Milxnor
2023-06-16 10:24:59 -04:00
parent 4482192a2b
commit e79445d22e
7 changed files with 106 additions and 85 deletions

View File

@@ -11,7 +11,7 @@
void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform)
{
static auto RestartPlayerAtTransformFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayerAtTransform");
static auto RestartPlayerAtTransformFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayerAtTransform");
struct
{
@@ -24,7 +24,7 @@ void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform
void AGameModeBase::RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot)
{
static auto RestartPlayerAtPlayerStartFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayerAtPlayerStart");
static auto RestartPlayerAtPlayerStartFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayerAtPlayerStart");
struct
{
@@ -37,13 +37,13 @@ void AGameModeBase::RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* S
void AGameModeBase::RestartPlayer(AController* NewPlayer)
{
static auto RestartPlayerFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayer");
static auto RestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayer");
this->ProcessEvent(RestartPlayerFn, &NewPlayer);
}
UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InController)
{
static auto GetDefaultPawnClassForControllerFn = FindObject<UFunction>("/Script/Engine.GameModeBase.GetDefaultPawnClassForController");
static auto GetDefaultPawnClassForControllerFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.GetDefaultPawnClassForController");
struct
{
AController* InController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
@@ -57,7 +57,7 @@ UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InControlle
void AGameModeBase::ChangeName(AController* Controller, const FString& NewName, bool bNameChange)
{
static auto ChangeNameFn = FindObject<UFunction>("/Script/Engine.GameModeBase.ChangeName");
static auto ChangeNameFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.ChangeName");
struct
{
@@ -71,7 +71,7 @@ void AGameModeBase::ChangeName(AController* Controller, const FString& NewName,
AActor* AGameModeBase::K2_FindPlayerStart(AController* Player, FString IncomingName)
{
static auto K2_FindPlayerStartFn = FindObject<UFunction>("/Script/Engine.GameModeBase.K2_FindPlayerStart");
static auto K2_FindPlayerStartFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.K2_FindPlayerStart");
struct
{