mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fixed some ltm stuff
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@@ -11,7 +11,7 @@
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void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform)
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{
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static auto RestartPlayerAtTransformFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayerAtTransform");
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static auto RestartPlayerAtTransformFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayerAtTransform");
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struct
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{
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@@ -24,7 +24,7 @@ void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform
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void AGameModeBase::RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot)
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{
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static auto RestartPlayerAtPlayerStartFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayerAtPlayerStart");
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static auto RestartPlayerAtPlayerStartFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayerAtPlayerStart");
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struct
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{
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@@ -37,13 +37,13 @@ void AGameModeBase::RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* S
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void AGameModeBase::RestartPlayer(AController* NewPlayer)
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{
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static auto RestartPlayerFn = FindObject<UFunction>("/Script/Engine.GameModeBase.RestartPlayer");
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static auto RestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.RestartPlayer");
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this->ProcessEvent(RestartPlayerFn, &NewPlayer);
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}
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UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InController)
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{
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static auto GetDefaultPawnClassForControllerFn = FindObject<UFunction>("/Script/Engine.GameModeBase.GetDefaultPawnClassForController");
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static auto GetDefaultPawnClassForControllerFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.GetDefaultPawnClassForController");
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struct
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{
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AController* InController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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@@ -57,7 +57,7 @@ UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InControlle
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void AGameModeBase::ChangeName(AController* Controller, const FString& NewName, bool bNameChange)
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{
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static auto ChangeNameFn = FindObject<UFunction>("/Script/Engine.GameModeBase.ChangeName");
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static auto ChangeNameFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.ChangeName");
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struct
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{
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@@ -71,7 +71,7 @@ void AGameModeBase::ChangeName(AController* Controller, const FString& NewName,
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AActor* AGameModeBase::K2_FindPlayerStart(AController* Player, FString IncomingName)
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{
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static auto K2_FindPlayerStartFn = FindObject<UFunction>("/Script/Engine.GameModeBase.K2_FindPlayerStart");
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static auto K2_FindPlayerStartFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.K2_FindPlayerStart");
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struct
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{
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