mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
abilties
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#include "FortKismetLibrary.h"
|
||||
#include "ScriptInterface.h"
|
||||
|
||||
UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType)
|
||||
{
|
||||
@@ -40,16 +41,21 @@ void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, co
|
||||
{
|
||||
auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts");
|
||||
|
||||
static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts");
|
||||
auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6]
|
||||
static auto CustomCharacterPartsStruct = FindObject<UStruct>("/Script/FortniteGame.CustomCharacterParts");
|
||||
|
||||
for (int i = 0; i < CharacterParts.Num(); i++)
|
||||
// if (CustomCharacterPartsStruct)
|
||||
{
|
||||
Parts[i] = CharacterParts.at(i);
|
||||
}
|
||||
static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts");
|
||||
auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6]
|
||||
|
||||
static auto OnRep_CharacterPartsFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts");
|
||||
PlayerState->ProcessEvent(OnRep_CharacterPartsFn);
|
||||
for (int i = 0; i < CharacterParts.Num(); i++)
|
||||
{
|
||||
Parts[i] = CharacterParts.at(i);
|
||||
}
|
||||
|
||||
static auto OnRep_CharacterPartsFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts");
|
||||
PlayerState->ProcessEvent(OnRep_CharacterPartsFn);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -57,6 +63,107 @@ void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, co
|
||||
}
|
||||
}
|
||||
|
||||
void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret)
|
||||
{
|
||||
auto Params = /*(UFortKismetLibrary_GiveItemToInventoryOwner_Params*)*/Stack.Locals;
|
||||
|
||||
static auto InventoryOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "InventoryOwner");
|
||||
static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemDefinition");
|
||||
static auto NumberToGiveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "NumberToGive");
|
||||
static auto bNotifyPlayerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "bNotifyPlayer");
|
||||
static auto ItemLevelOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemLevel");
|
||||
static auto PickupInstigatorHandleOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "PickupInstigatorHandle");
|
||||
|
||||
auto InventoryOwner = *(TScriptInterface<UFortInventoryOwnerInterface>*)(__int64(Params) + InventoryOwnerOffset);
|
||||
auto ItemDefinition = *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset);
|
||||
auto NumberToGive = *(int*)(__int64(Params) + NumberToGiveOffset);
|
||||
auto bNotifyPlayer = *(bool*)(__int64(Params) + bNotifyPlayerOffset);
|
||||
auto ItemLevel = *(int*)(__int64(Params) + ItemLevelOffset);
|
||||
auto PickupInstigatorHandle = *(int*)(__int64(Params) + PickupInstigatorHandleOffset);
|
||||
|
||||
auto InterfacePointer = InventoryOwner.InterfacePointer;
|
||||
|
||||
LOG_INFO(LogDev, "InterfacePointer: {}", __int64(InterfacePointer));
|
||||
|
||||
if (!InterfacePointer)
|
||||
return;
|
||||
|
||||
auto ObjectPointer = InventoryOwner.ObjectPointer;
|
||||
|
||||
if (!ObjectPointer)
|
||||
return;
|
||||
|
||||
// LOG_INFO(LogDev, "ObjectPointer Name: {}", ObjectPointer->GetFullName());
|
||||
|
||||
return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
|
||||
}
|
||||
|
||||
void UFortKismetLibrary::K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
|
||||
{
|
||||
struct UFortKismetLibrary_K2_RemoveItemFromPlayer_Params
|
||||
{
|
||||
AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bForceRemoval; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
|
||||
auto Params = /*(UFortKismetLibrary_K2_RemoveItemFromPlayer_Params*)*/Stack.Locals;
|
||||
|
||||
static auto PlayerControllerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "PlayerController");
|
||||
static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "ItemDefinition");
|
||||
static auto AmountToRemoveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "AmountToRemove");
|
||||
|
||||
auto PlayerController = *(AFortPlayerController**)(__int64(Params) + PlayerControllerOffset);
|
||||
auto ItemDefinition = *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset);
|
||||
auto AmountToRemove = *(int*)(__int64(Params) + AmountToRemoveOffset);
|
||||
|
||||
auto WorldInventory = PlayerController->GetWorldInventory();
|
||||
|
||||
if (!WorldInventory)
|
||||
return;
|
||||
|
||||
auto ItemInstance = WorldInventory->FindItemInstance(ItemDefinition);
|
||||
|
||||
if (!ItemInstance)
|
||||
return;
|
||||
|
||||
bool bShouldUpdate = false;
|
||||
WorldInventory->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove);
|
||||
|
||||
if (bShouldUpdate)
|
||||
WorldInventory->Update();
|
||||
|
||||
return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret);
|
||||
}
|
||||
|
||||
void UFortKismetLibrary::K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
|
||||
{
|
||||
struct UFortKismetLibrary_K2_GiveItemToPlayer_Params
|
||||
{
|
||||
AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
UFortWorldItemDefinition* ItemDefinition; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
int NumberToGive; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bNotifyPlayer; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
};
|
||||
|
||||
auto Params = (UFortKismetLibrary_K2_GiveItemToPlayer_Params*)Stack.Locals;
|
||||
|
||||
auto PlayerController = Params->PlayerController;
|
||||
auto ItemDefinition = Params->ItemDefinition;
|
||||
auto NumberToGive = Params->NumberToGive;
|
||||
auto bNotifyPlayer = Params->bNotifyPlayer;
|
||||
|
||||
bool bShouldUpdate = false;
|
||||
PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer);
|
||||
|
||||
if (bShouldUpdate)
|
||||
PlayerController->GetWorldInventory()->Update();
|
||||
|
||||
return K2_GiveItemToPlayerOriginal(Context, Stack, Ret);
|
||||
}
|
||||
|
||||
UClass* UFortKismetLibrary::StaticClass()
|
||||
{
|
||||
static auto ptr = FindObject<UClass>(L"/Script/FortniteGame.FortKismetLibrary");
|
||||
|
||||
Reference in New Issue
Block a user