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https://github.com/Milxnor/Project-Reboot-3.0.git
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abilties
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@@ -28,6 +28,8 @@ struct FFortAthenaLoadout
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class AFortPlayerController : public APlayerController
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{
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public:
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static inline void (*ClientOnPawnDiedOriginal)(AFortPlayerController* PlayerController, void* DeathReport);
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static inline void (*ServerCreateBuildingActorOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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static inline void (*ServerAttemptInteractOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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void ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot);
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@@ -60,11 +62,12 @@ public:
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static void ServerAttemptInteractHook(UObject* Context, FFrame* Stack, void* Ret);
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static void ServerAttemptAircraftJumpHook(AFortPlayerController* PC, FRotator ClientRotation);
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static void ServerCreateBuildingActorHook(AFortPlayerController* PlayerController, FCreateBuildingActorData CreateBuildingData);
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// static void ServerCreateBuildingActorHook(AFortPlayerController* PlayerController, FCreateBuildingActorData CreateBuildingData);
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static void ServerCreateBuildingActorHook(UObject* Context, FFrame* Stack, void* Ret);
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static void ServerAttemptInventoryDropHook(AFortPlayerController* PlayerController, FGuid ItemGuid, int Count);
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static void ServerPlayEmoteItemHook(AFortPlayerController* PlayerController, UObject* EmoteAsset);
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static void ClientOnPawnDiedHook(AFortPlayerController* PlayerController, __int64 DeathReport);
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static void ClientOnPawnDiedHook(AFortPlayerController* PlayerController, void* DeathReport);
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static void ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit);
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static void ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored);
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