mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
i probably broke the whole projecvt
This commit is contained in:
@@ -25,6 +25,9 @@ enum ENetMode
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static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
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static ENetMode GetNetModeHook2() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
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static bool ReturnTrueHook() { return true; }
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static int Return2Hook() { return 2; }
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static void NoMCPHook() { return; }
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static void CollectGarbageHook() { return; }
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@@ -52,11 +55,12 @@ DWORD WINAPI Main(LPVOID)
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Offsets::Print();
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Addresses::FindAll();
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// Addresses::Print();
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Addresses::Init();
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Addresses::Print();
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static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
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static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
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static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
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static auto FortPlayerPawnAthenaDefault = FindObject<UClass>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
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static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
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@@ -78,6 +82,26 @@ DWORD WINAPI Main(LPVOID)
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GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
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LOG_INFO(LogPlayer, "Switched level.");
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Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
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LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
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LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
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if (FindGIsServer())
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*(bool*)FindGIsServer() = true;
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if (FindGIsClient())
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*(bool*)FindGIsClient() = false;
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if (Fortnite_Version == 17.30)
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{
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3E07910), (PVOID)Return2Hook, nullptr);
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED12C), (PVOID)ReturnTrueHook, nullptr);
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Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED158), (PVOID)ReturnTrueHook, nullptr);
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}
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/*
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auto GIsClient = Memcury::Scanner(FindGIsServer());
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@@ -102,8 +126,6 @@ DWORD WINAPI Main(LPVOID)
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LOG_INFO(LogDev, "isded: {}", parms.ret); */
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Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
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auto& LocalPlayers = GetLocalPlayers();
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if (LocalPlayers.Num() && LocalPlayers.Data)
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@@ -116,23 +138,30 @@ DWORD WINAPI Main(LPVOID)
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if (func == 0)
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continue;
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*(uint8_t*)func = 0xC3;
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}
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DWORD dwProtection;
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VirtualProtect((PVOID)func, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
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(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
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*(uint8_t*)func = 0xC3;
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DWORD dwTemp;
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VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
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}
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// return false;
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// UNetDriver::ReplicationDriverOffset = FindOffsetStruct("/Script/Engine.NetDriver", "ReplicationDriver"); // NetDriver->GetOffset("ReplicationDriver");
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
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(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
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AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
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(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
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AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
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AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
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AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
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AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
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AFortPlayerController::ServerCreateBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
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@@ -147,12 +176,12 @@ DWORD WINAPI Main(LPVOID)
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
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AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
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AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
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AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
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/* Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
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UAbilitySystemComponent::ServerTryActivateAbilityHook, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
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UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook, nullptr, false);
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UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook, nullptr, false); */
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// Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch"),
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// UAbilitySystemComponent::ServerAbilityRPCBatchHook, nullptr, false);
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@@ -165,14 +194,16 @@ DWORD WINAPI Main(LPVOID)
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}
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Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook, nullptr);
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srand(time(0));
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LOG_INFO(LogHook, "Finished!");
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while (true)
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{
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if (GetAsyncKeyState(VK_F7) & 1)
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