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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
artificial intelligence
proper *****, work on ai, organize some things
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@@ -76,7 +76,7 @@ void UGameplayStatics::RemovePlayer(APlayerController* Player, bool bDestroyPawn
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AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(const UObject* WorldContextObject, UClass* ActorClass, const FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, AActor* Owner)
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{
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static auto fn = FindObject<UFunction>("/Script/Engine.GameplayStatics.BeginDeferredActorSpawnFromClass");
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static auto fn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.BeginDeferredActorSpawnFromClass");
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struct
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{
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@@ -96,7 +96,7 @@ AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(const UObject* WorldC
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AActor* UGameplayStatics::FinishSpawningActor(AActor* Actor, const FTransform& SpawnTransform)
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{
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static auto FinishSpawningActorFn = FindObject<UFunction>("/Script/Engine.GameplayStatics.FinishSpawningActor");
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static auto FinishSpawningActorFn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.FinishSpawningActor");
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struct
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{
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@@ -113,7 +113,7 @@ AActor* UGameplayStatics::FinishSpawningActor(AActor* Actor, const FTransform& S
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void UGameplayStatics::LoadStreamLevel(UObject* WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo)
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{
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static auto LoadStreamLevelFn = FindObject<UFunction>("/Script/Engine.GameplayStatics.LoadStreamLevel");
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static auto LoadStreamLevelFn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.LoadStreamLevel");
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struct
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{
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@@ -130,7 +130,7 @@ void UGameplayStatics::LoadStreamLevel(UObject* WorldContextObject, FName LevelN
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void UGameplayStatics::UnloadStreamLevel(UObject* WorldContextObject, FName LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload)
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{
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static auto UnloadStreamLevelFn = FindObject<UFunction>("/Script/Engine.GameplayStatics.UnloadStreamLevel");
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static auto UnloadStreamLevelFn = FindObject<UFunction>(L"/Script/Engine.GameplayStatics.UnloadStreamLevel");
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struct
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{
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UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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