artificial intelligence

proper *****, work on ai, organize some things
This commit is contained in:
Milxnor
2023-05-14 13:51:58 -04:00
parent a94005805c
commit ec30c7ecf8
25 changed files with 422 additions and 68 deletions

View File

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#include "KismetSystemLibrary.h"
#include "gui.h"
void UKismetSystemLibrary::PrintStringHook(UObject* Context, FFrame* Stack, void* Ret)
{
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FString inString; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FLinearColor TextColor; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration;
Stack->StepCompiledIn(&WorldContextObject);
Stack->StepCompiledIn(&inString);
Stack->StepCompiledIn(&bPrintToScreen);
Stack->StepCompiledIn(&bPrintToLog);
Stack->StepCompiledIn(&TextColor);
Stack->StepCompiledIn(&Duration);
if (bEngineDebugLogs)
LOG_INFO(LogDev, "GameLog: {}", inString.ToString());
return PrintStringOriginal(Context, Stack, Ret);
}