artificial intelligence

proper *****, work on ai, organize some things
This commit is contained in:
Milxnor
2023-05-14 13:51:58 -04:00
parent a94005805c
commit ec30c7ecf8
25 changed files with 422 additions and 68 deletions

View File

@@ -4,9 +4,9 @@
struct FLatentActionInfo
{
int Linkage; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int UUID; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int Linkage = 0; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int UUID = 0; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FName ExecutionFunction; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UObject* CallbackTarget; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UObject* CallbackTarget = nullptr; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};