artificial intelligence

proper *****, work on ai, organize some things
This commit is contained in:
Milxnor
2023-05-14 13:51:58 -04:00
parent a94005805c
commit ec30c7ecf8
25 changed files with 422 additions and 68 deletions

View File

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#pragma once
#include "LevelStreaming.h"
#include "UnrealString.h"
#include "Rotator.h"
#include "Vector.h"
#include "reboot.h" // too lazy to make cpp file for this
class ULevelStreamingDynamic : public ULevelStreaming
{
public:
static ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, FString LevelName, FVector Location, FRotator Rotation, bool* bOutSuccess = nullptr)
{
static auto LoadLevelInstanceFn = FindObject<UFunction>(L"/Script/Engine.LevelStreamingDynamic.LoadLevelInstance");
struct
{
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FString LevelName; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector Location; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FRotator Rotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bOutSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ULevelStreamingDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
}ULevelStreamingDynamic_LoadLevelInstance_Params{ WorldContextObject, LevelName, Location, Rotation };
auto defaultObj = FindObject<ULevelStreamingDynamic>(L"/Script/Engine.Default__LevelStreamingDynamic");
defaultObj->ProcessEvent(LoadLevelInstanceFn, &ULevelStreamingDynamic_LoadLevelInstance_Params);
if (bOutSuccess)
*bOutSuccess = ULevelStreamingDynamic_LoadLevelInstance_Params.bOutSuccess;
return ULevelStreamingDynamic_LoadLevelInstance_Params.ReturnValue;
}
};