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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
artificial intelligence
proper *****, work on ai, organize some things
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@@ -44,6 +44,7 @@
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#include "PlaysetLevelStreamComponent.h"
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#include "FortAthenaVehicleSpawner.h"
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#include "FortGameSessionDedicatedAthena.h"
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#include "AthenaDeimosRift.h"
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enum class EMeshNetworkNodeType : uint8_t
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{
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@@ -101,6 +102,20 @@ static __int64 DispatchRequestHook(__int64 a1, __int64* a2, int a3)
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return DispatchRequestOriginal(a1, a2, 3);
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}
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static bool (*CanCreateInCurrentContextOriginal)(UObject* Template);
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bool CanCreateInCurrentContextHook(UObject* Template)
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{
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auto originalRet = CanCreateInCurrentContextOriginal(Template);
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if (!originalRet)
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{
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LOG_INFO(LogDev, "CanCreateInCurrentContextHook false but returning true for {}!", Template->IsValidLowLevel() ? Template->GetPathName() : "BadRead");
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}
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return true;
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}
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void (*ApplyHomebaseEffectsOnPlayerSetupOriginal)(
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__int64* GameState,
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__int64 a2,
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@@ -259,7 +274,9 @@ DWORD WINAPI Main(LPVOID)
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetPackageMap VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetTraffic VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNet VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNavigation VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogBuilding VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortAIDirector VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortQuest VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortUIDirector NoLogging", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
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@@ -320,6 +337,11 @@ DWORD WINAPI Main(LPVOID)
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DE5998), (PVOID)SpecialEventScript_ActivatePhaseHook, (PVOID*)&SpecialEventScript_ActivatePhaseOriginal); // 7FF7E5565998
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}
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if (Fortnite_Version == 6.21)
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Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x191D2E0), (PVOID)CanCreateInCurrentContextHook, (PVOID*)&CanCreateInCurrentContextOriginal);
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else if (Fortnite_Version == 10.40)
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Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x22A30C0), (PVOID)CanCreateInCurrentContextHook, (PVOID*)&CanCreateInCurrentContextOriginal);
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if (bUseSwitchLevel)
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{
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static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
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@@ -535,6 +557,9 @@ DWORD WINAPI Main(LPVOID)
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Hooking::MinHook::Hook(FortWeaponDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortWeapon.ServerReleaseWeaponAbility"),
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AFortWeapon::ServerReleaseWeaponAbilityHook, (PVOID*)&AFortWeapon::ServerReleaseWeaponAbilityOriginal, false, true);
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Hooking::MinHook::Hook(FindObject<UKismetSystemLibrary>("/Script/Engine.Default__KismetSystemLibrary"), FindObject<UFunction>(L"/Script/Engine.KismetSystemLibrary.PrintString"),
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UKismetSystemLibrary::PrintStringHook, (PVOID*)&UKismetSystemLibrary::PrintStringOriginal, false, true);
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Hooking::MinHook::Hook((PVOID)Addresses::GetSquadIdForCurrentPlayer, (PVOID)AFortGameSessionDedicatedAthena::GetSquadIdForCurrentPlayerHook);
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auto OnPlayImpactFXStringRef = Memcury::Scanner::FindStringRef(L"OnPlayImpactFX", true, 0);
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@@ -755,6 +780,9 @@ DWORD WINAPI Main(LPVOID)
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Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.SwapItems"),
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UInventoryManagementLibrary::SwapItemsHook, (PVOID*)&UInventoryManagementLibrary::SwapItemsOriginal, false, true);
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Hooking::MinHook::Hook(FindObject<AAthenaDeimosRift>(L"/Script/FortniteGame.Default__AthenaDeimosRift"), FindObject<UFunction>(L"/Script/FortniteGame.AthenaDeimosRift.QueueActorsToSpawn"),
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AAthenaDeimosRift::QueueActorsToSpawnHook, (PVOID*)&AAthenaDeimosRift::QueueActorsToSpawnOriginal, false, true);
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Hooking::MinHook::Hook(FindObject(L"/Script/FortniteGame.Default__FortAthenaVehicleSpawner"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaVehicleSpawner.SpawnVehicle"),
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AFortAthenaVehicleSpawner::SpawnVehicleHook, nullptr, false);
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