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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
If its not scuffed its not reboot
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@@ -394,6 +394,9 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, int WorldLevel, int For
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LTDTables.clear();
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LPTables.clear();
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if (Fortnite_Version == 12.00)
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return LootDrops;
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bool bFoundPlaylistTable = false;
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if (CurrentPlaylist)
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@@ -622,7 +625,7 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, int WorldLevel, int For
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if (!Addresses::LoadAsset)
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{
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if (Fortnite_Version <= 6 || std::floor(Fortnite_Version) == 9) // ahhh
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if (Fortnite_Version <= 6 || std::floor(Fortnite_Version) == 9) // the tables unload!
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{
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LTDTables.clear();
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LPTables.clear();
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