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work on skyfire
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@@ -105,7 +105,7 @@ static inline void SpawnBGAs() // hahah not "proper", there's a function that we
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*/
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}
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if (FinalSpawnTransform.Translation == FVector(0, 0, 0))
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if (FinalSpawnTransform.Translation.CompareVectors(FVector(0, 0, 0)))
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{
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LOG_WARN(LogGame, "Invalid BGA spawn location!");
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// ConsumableActor->K2_DestroyActor(); // ??
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