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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
work on skyfire
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@@ -162,7 +162,7 @@ bool AFortGameStateAthena::IsRespawningAllowed(AFortPlayerState* PlayerState)
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auto GameModeAthena = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
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static auto IsRespawningAllowedFn = FindObject<UFunction>(L"/Script/FortniteGame.FortGameStateZone.IsRespawningAllowed");
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LOG_INFO(LogDev, "IsRespawningAllowedFn: {}", __int64(IsRespawningAllowedFn));
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// LOG_INFO(LogDev, "IsRespawningAllowedFn: {}", __int64(IsRespawningAllowedFn));
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if (!IsRespawningAllowedFn)
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{
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@@ -178,7 +178,7 @@ bool AFortGameStateAthena::IsRespawningAllowed(AFortPlayerState* PlayerState)
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return false;
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auto& RespawnType = CurrentPlaylist->Get<uint8_t>(RespawnTypeOffset);
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LOG_INFO(LogDev, "RespawnType: {}", (int)RespawnType);
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// LOG_INFO(LogDev, "RespawnType: {}", (int)RespawnType);
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if (RespawnType == 1)
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return true;
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@@ -278,25 +278,29 @@ void AFortGameStateAthena::AddToAdditionalPlaylistLevelsStreamed(const FName& Na
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auto NameStr = Name.ToString();
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auto NameWStr = std::wstring(NameStr.begin(), NameStr.end());
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StreamLevel(Name.ToString()); // skunke bozo (I didn't test the next code too much soo)
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/* ULevelStreamingDynamic::LoadLevelInstance(GetWorld(), NameWStr.c_str(), FVector(), FRotator());
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static auto AdditionalPlaylistLevelsStreamedOffset = this->GetOffset("AdditionalPlaylistLevelsStreamed", false);
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if (!FAdditionalLevelStreamed::GetStruct())
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if (true)
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{
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auto& AdditionalPlaylistLevelsStreamed = this->Get<TArray<FName>>(AdditionalPlaylistLevelsStreamedOffset);
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AdditionalPlaylistLevelsStreamed.Add(Name);
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StreamLevel(Name.ToString()); // skunke bozo (I didn't test the next code too much soo)
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}
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else
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{
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auto& AdditionalPlaylistLevelsStreamed = this->Get<TArray<FAdditionalLevelStreamed>>(AdditionalPlaylistLevelsStreamedOffset);
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auto NewLevelStreamed = Alloc<FAdditionalLevelStreamed>(FAdditionalLevelStreamed::GetStructSize());
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NewLevelStreamed->GetLevelName() = Name;
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NewLevelStreamed->IsServerOnly() = bServerOnly;
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static auto AdditionalPlaylistLevelsStreamedOffset = this->GetOffset("AdditionalPlaylistLevelsStreamed", false);
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AdditionalPlaylistLevelsStreamed.AddPtr(NewLevelStreamed, FAdditionalLevelStreamed::GetStructSize());
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} */
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if (!FAdditionalLevelStreamed::GetStruct())
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{
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auto& AdditionalPlaylistLevelsStreamed = this->Get<TArray<FName>>(AdditionalPlaylistLevelsStreamedOffset);
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AdditionalPlaylistLevelsStreamed.Add(Name);
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}
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else
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{
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auto& AdditionalPlaylistLevelsStreamed = this->Get<TArray<FAdditionalLevelStreamed>>(AdditionalPlaylistLevelsStreamedOffset);
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auto NewLevelStreamed = Alloc<FAdditionalLevelStreamed>(FAdditionalLevelStreamed::GetStructSize());
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NewLevelStreamed->GetLevelName() = Name;
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NewLevelStreamed->IsServerOnly() = bServerOnly;
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AdditionalPlaylistLevelsStreamed.AddPtr(NewLevelStreamed, FAdditionalLevelStreamed::GetStructSize());
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}
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}
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}
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UClass* AFortGameStateAthena::StaticClass()
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