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https://github.com/Milxnor/Project-Reboot-3.0.git
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work on skyfire
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@@ -32,9 +32,9 @@ void AFortPickup::SpawnMovementComponent()
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AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
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{
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if (PickupData.Source == -1)
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PickupData.Source = -1;
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PickupData.Source = 0;
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if (PickupData.SourceType == -1)
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PickupData.SourceType = -1;
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PickupData.SourceType = 0;
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/* if (PickupData.bToss)
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{
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@@ -42,7 +42,7 @@ AFortPickup* AFortPickup::SpawnPickup(PickupCreateData& PickupData)
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} */
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static auto FortPickupAthenaClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickupAthena");
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auto PlayerState = PickupData.PawnOwner ? Cast<AFortPlayerState>(PickupData.PawnOwner->GetPlayerState()) : nullptr;
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auto PlayerState = PickupData.PawnOwner->IsValidLowLevel() ? Cast<AFortPlayerState>(PickupData.PawnOwner->GetPlayerState()) : nullptr;
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FActorSpawnParameters SpawnParameters{};
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// SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
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