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https://github.com/Milxnor/Project-Reboot-3.0.git
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work on skyfire
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@@ -185,7 +185,7 @@ public:
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void RespawnPlayerAfterDeath(bool bEnterSkydiving)
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{
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static auto RespawnPlayerAfterDeathFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerAthena.RespawnPlayerAfterDeath");
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static auto RespawnPlayerAfterDeathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.RespawnPlayerAfterDeath");
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if (RespawnPlayerAfterDeathFn)
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{
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@@ -193,10 +193,16 @@ public:
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}
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else
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{
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// techinally we can remake this as all it really does on older versions is clear deathinfo
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// techinally we can remake this as all it really does on older versions is clear deathinfo (I think?)
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}
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}
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bool& IsMarkedAlive()
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{
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static auto bMarkedAliveOffset = GetOffset("bMarkedAlive");
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return Get<bool>(bMarkedAliveOffset);
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}
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static void StartGhostModeHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh
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static void EndGhostModeHook(AFortPlayerControllerAthena* PlayerController);
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static void EnterAircraftHook(UObject* PC, AActor* Aircraft);
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