mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix 14.60 + "cheat pausesafezone"
This commit is contained in:
@@ -38,6 +38,11 @@ void AFortPlayerController::ServerExecuteInventoryItemHook(AFortPlayerController
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auto ItemDefinition = ItemInstance->GetItemEntry()->GetItemDefinition();
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if (!ItemDefinition)
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return;
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LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition->GetFullName());
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static auto FortGadgetItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortGadgetItemDefinition");
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if (ItemDefinition->IsA(FortGadgetItemDefinitionClass))
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@@ -770,6 +775,17 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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static auto EditToolDef = FindObject<UFortWeaponItemDefinition>("/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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/* auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return;
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return;
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if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid()))) */
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if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, FGuid{})))
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{
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BuildingActorToEdit->GetEditingPlayer() = PlayerController->GetPlayerState();
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@@ -780,7 +796,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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}
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}
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void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
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/* void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
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{
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auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
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@@ -792,6 +808,8 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
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BuildingActorToEdit->GetEditingPlayer() = nullptr;
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LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
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static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
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decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
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@@ -803,6 +821,49 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
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// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
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// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
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}
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} */
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void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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auto PlayerController = (AFortPlayerController*)Context;
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auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
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auto Params = Stack.Locals;
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static auto RotationIterationsOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "RotationIterations");
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static auto NewBuildingClassOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "NewBuildingClass");
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static auto BuildingActorToEditOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "BuildingActorToEdit");
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static auto bMirroredOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "bMirrored");
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auto BuildingActorToEdit = *(ABuildingSMActor**)(__int64(Params) + BuildingActorToEditOffset);
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auto NewBuildingClass = *(UClass**)(__int64(Params) + NewBuildingClassOffset);
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int RotationIterations = Fortnite_Version < 8.30 ? *(int*)(__int64(Params) + RotationIterationsOffset) : (int)(*(uint8*)(__int64(Params) + RotationIterationsOffset));
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auto bMirrored = *(char*)(__int64(Params) + bMirroredOffset);
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LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
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if (!BuildingActorToEdit || !NewBuildingClass || BuildingActorToEdit->IsDestroyed() || BuildingActorToEdit->GetEditingPlayer() != PlayerState)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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// if (!PlayerState || PlayerState->GetTeamIndex() != BuildingActorToEdit->GetTeamIndex())
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//return ServerEditBuildingActorOriginal(Context, Frame, Ret);
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BuildingActorToEdit->GetEditingPlayer() = nullptr;
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static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
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decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
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if (auto BuildingActor = BuildingSMActorReplaceBuildingActor(BuildingActorToEdit, 1, NewBuildingClass,
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BuildingActorToEdit->GetCurrentBuildingLevel(), RotationIterations, bMirrored, PlayerController))
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{
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BuildingActor->SetPlayerPlaced(true);
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// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
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// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
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}
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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}
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void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing)
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@@ -29,6 +29,7 @@ public:
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static inline void (*ClientOnPawnDiedOriginal)(AFortPlayerController* PlayerController, void* DeathReport);
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static inline void (*ServerCreateBuildingActorOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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static inline void (*ServerAttemptInteractOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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static inline void (*ServerEditBuildingActorOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*DropSpecificItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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void ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot);
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@@ -75,7 +76,8 @@ public:
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static void ClientOnPawnDiedHook(AFortPlayerController* PlayerController, void* DeathReport);
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static void ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit);
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static void ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored);
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// static void ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored);
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static void ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret);
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static void ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing);
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static UClass* StaticClass()
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@@ -2,6 +2,7 @@
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#include "reboot.h"
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#include "FortPlayerControllerAthena.h"
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#include "KismetSystemLibrary.h"
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bool IsOperator(APlayerState* PlayerState, AFortPlayerController* PlayerController)
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{
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@@ -265,6 +266,10 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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Pawn->SetHealth(Health);
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SendMessageToConsole(PlayerController, L"Set health!\n");
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}
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else if (Command == "pausesafezone")
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{
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"pausesafezone", nullptr);
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}
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else if (Command == "testspawn")
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{
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auto Pawn = Cast<APawn>(ReceivingController->GetPawn());
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@@ -282,6 +282,7 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
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!strstr(FunctionName.c_str(), "MoveFromOffset__UpdateFunc") &&
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!strstr(FunctionFullName.c_str(), "PinkOatmeal_GreenGlop_C") &&
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!strstr(ObjectName.c_str(), "CBGA_GreenGlop_WithGrav_C") &&
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!strstr(ObjectName.c_str(), "FlopperSpawn") &&
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!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C"))
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{
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LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
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@@ -234,7 +234,7 @@ DWORD WINAPI Main(LPVOID)
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
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AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
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AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
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AFortPlayerController::ServerEditBuildingActorHook, (PVOID*)&AFortPlayerController::ServerEditBuildingActorOriginal, false, true);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
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AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),
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@@ -274,19 +274,24 @@ static inline uint64 FindGetPlayerViewpoint()
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auto Addrr = Memcury::Scanner::FindStringRef(L"APlayerController::GetPlayerViewPoint: out_Location, ViewTarget=%s").Get();
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for (int i = 0; i < 1000; i++)
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LOG_INFO(LogDev, "GetPlayerViewpoint StringRef: 0x{:x}", __int64(Addrr) - __int64(GetModuleHandleW(0)));
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for (int i = 0; i < 1500; i++)
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{
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x40 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x55)
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{
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return Addrr - i;
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}
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0x74)
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0xC4)
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{
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return Addrr - i;
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}
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}
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0xC4)
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for (int i = 0; i < 1000; i++)
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{
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0x74)
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{
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return Addrr - i;
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}
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