fix 14.60 + "cheat pausesafezone"

This commit is contained in:
Milxnor
2023-03-26 18:10:02 -04:00
parent 47126e9bac
commit f42c420486
8 changed files with 80 additions and 393 deletions

View File

@@ -38,6 +38,11 @@ void AFortPlayerController::ServerExecuteInventoryItemHook(AFortPlayerController
auto ItemDefinition = ItemInstance->GetItemEntry()->GetItemDefinition();
if (!ItemDefinition)
return;
LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition->GetFullName());
static auto FortGadgetItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortGadgetItemDefinition");
if (ItemDefinition->IsA(FortGadgetItemDefinitionClass))
@@ -770,6 +775,17 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
static auto EditToolDef = FindObject<UFortWeaponItemDefinition>("/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
/* auto WorldInventory = PlayerController->GetWorldInventory();
if (!WorldInventory)
return;
auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
if (!EditToolInstance)
return;
if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid()))) */
if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, FGuid{})))
{
BuildingActorToEdit->GetEditingPlayer() = PlayerController->GetPlayerState();
@@ -780,7 +796,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
}
}
void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
/* void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
{
auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
@@ -792,6 +808,8 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
BuildingActorToEdit->GetEditingPlayer() = nullptr;
LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
@@ -803,6 +821,49 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
}
} */
void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret)
{
auto PlayerController = (AFortPlayerController*)Context;
auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
auto Params = Stack.Locals;
static auto RotationIterationsOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "RotationIterations");
static auto NewBuildingClassOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "NewBuildingClass");
static auto BuildingActorToEditOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "BuildingActorToEdit");
static auto bMirroredOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "bMirrored");
auto BuildingActorToEdit = *(ABuildingSMActor**)(__int64(Params) + BuildingActorToEditOffset);
auto NewBuildingClass = *(UClass**)(__int64(Params) + NewBuildingClassOffset);
int RotationIterations = Fortnite_Version < 8.30 ? *(int*)(__int64(Params) + RotationIterationsOffset) : (int)(*(uint8*)(__int64(Params) + RotationIterationsOffset));
auto bMirrored = *(char*)(__int64(Params) + bMirroredOffset);
LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
if (!BuildingActorToEdit || !NewBuildingClass || BuildingActorToEdit->IsDestroyed() || BuildingActorToEdit->GetEditingPlayer() != PlayerState)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
// if (!PlayerState || PlayerState->GetTeamIndex() != BuildingActorToEdit->GetTeamIndex())
//return ServerEditBuildingActorOriginal(Context, Frame, Ret);
BuildingActorToEdit->GetEditingPlayer() = nullptr;
static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
if (auto BuildingActor = BuildingSMActorReplaceBuildingActor(BuildingActorToEdit, 1, NewBuildingClass,
BuildingActorToEdit->GetCurrentBuildingLevel(), RotationIterations, bMirrored, PlayerController))
{
BuildingActor->SetPlayerPlaced(true);
// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
}
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
}
void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing)

View File

@@ -29,6 +29,7 @@ public:
static inline void (*ClientOnPawnDiedOriginal)(AFortPlayerController* PlayerController, void* DeathReport);
static inline void (*ServerCreateBuildingActorOriginal)(UObject* Context, FFrame* Stack, void* Ret);
static inline void (*ServerAttemptInteractOriginal)(UObject* Context, FFrame* Stack, void* Ret);
static inline void (*ServerEditBuildingActorOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*DropSpecificItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
void ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot);
@@ -75,7 +76,8 @@ public:
static void ClientOnPawnDiedHook(AFortPlayerController* PlayerController, void* DeathReport);
static void ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit);
static void ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored);
// static void ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored);
static void ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret);
static void ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing);
static UClass* StaticClass()

View File

@@ -2,6 +2,7 @@
#include "reboot.h"
#include "FortPlayerControllerAthena.h"
#include "KismetSystemLibrary.h"
bool IsOperator(APlayerState* PlayerState, AFortPlayerController* PlayerController)
{
@@ -265,6 +266,10 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
Pawn->SetHealth(Health);
SendMessageToConsole(PlayerController, L"Set health!\n");
}
else if (Command == "pausesafezone")
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"pausesafezone", nullptr);
}
else if (Command == "testspawn")
{
auto Pawn = Cast<APawn>(ReceivingController->GetPawn());

View File

@@ -282,6 +282,7 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
!strstr(FunctionName.c_str(), "MoveFromOffset__UpdateFunc") &&
!strstr(FunctionFullName.c_str(), "PinkOatmeal_GreenGlop_C") &&
!strstr(ObjectName.c_str(), "CBGA_GreenGlop_WithGrav_C") &&
!strstr(ObjectName.c_str(), "FlopperSpawn") &&
!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C"))
{
LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);

View File

@@ -234,7 +234,7 @@ DWORD WINAPI Main(LPVOID)
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
AFortPlayerController::ServerEditBuildingActorHook, (PVOID*)&AFortPlayerController::ServerEditBuildingActorOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),

View File

@@ -274,19 +274,24 @@ static inline uint64 FindGetPlayerViewpoint()
auto Addrr = Memcury::Scanner::FindStringRef(L"APlayerController::GetPlayerViewPoint: out_Location, ViewTarget=%s").Get();
for (int i = 0; i < 1000; i++)
LOG_INFO(LogDev, "GetPlayerViewpoint StringRef: 0x{:x}", __int64(Addrr) - __int64(GetModuleHandleW(0)));
for (int i = 0; i < 1500; i++)
{
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x40 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x55)
{
return Addrr - i;
}
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0x74)
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0xC4)
{
return Addrr - i;
}
}
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0xC4)
for (int i = 0; i < 1000; i++)
{
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x48 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(Addrr - i + 2) == 0x74)
{
return Addrr - i;
}