mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix 14.60 + "cheat pausesafezone"
This commit is contained in:
@@ -38,6 +38,11 @@ void AFortPlayerController::ServerExecuteInventoryItemHook(AFortPlayerController
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auto ItemDefinition = ItemInstance->GetItemEntry()->GetItemDefinition();
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if (!ItemDefinition)
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return;
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LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition->GetFullName());
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static auto FortGadgetItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortGadgetItemDefinition");
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if (ItemDefinition->IsA(FortGadgetItemDefinitionClass))
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@@ -770,6 +775,17 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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static auto EditToolDef = FindObject<UFortWeaponItemDefinition>("/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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/* auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return;
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return;
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if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid()))) */
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if (auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->EquipWeaponDefinition(EditToolDef, FGuid{})))
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{
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BuildingActorToEdit->GetEditingPlayer() = PlayerController->GetPlayerState();
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@@ -780,7 +796,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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}
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}
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void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
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/* void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit, UClass* NewBuildingClass, int RotationIterations, char bMirrored)
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{
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auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
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@@ -792,6 +808,8 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
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BuildingActorToEdit->GetEditingPlayer() = nullptr;
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LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
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static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
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decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
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@@ -803,6 +821,49 @@ void AFortPlayerController::ServerEditBuildingActorHook(AFortPlayerController* P
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// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
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// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
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}
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} */
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void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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auto PlayerController = (AFortPlayerController*)Context;
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auto PlayerState = (AFortPlayerState*)PlayerController->GetPlayerState();
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auto Params = Stack.Locals;
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static auto RotationIterationsOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "RotationIterations");
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static auto NewBuildingClassOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "NewBuildingClass");
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static auto BuildingActorToEditOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "BuildingActorToEdit");
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static auto bMirroredOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor", "bMirrored");
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auto BuildingActorToEdit = *(ABuildingSMActor**)(__int64(Params) + BuildingActorToEditOffset);
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auto NewBuildingClass = *(UClass**)(__int64(Params) + NewBuildingClassOffset);
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int RotationIterations = Fortnite_Version < 8.30 ? *(int*)(__int64(Params) + RotationIterationsOffset) : (int)(*(uint8*)(__int64(Params) + RotationIterationsOffset));
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auto bMirrored = *(char*)(__int64(Params) + bMirroredOffset);
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LOG_INFO(LogDev, "RotationIterations: {}", RotationIterations);
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if (!BuildingActorToEdit || !NewBuildingClass || BuildingActorToEdit->IsDestroyed() || BuildingActorToEdit->GetEditingPlayer() != PlayerState)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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// if (!PlayerState || PlayerState->GetTeamIndex() != BuildingActorToEdit->GetTeamIndex())
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//return ServerEditBuildingActorOriginal(Context, Frame, Ret);
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BuildingActorToEdit->GetEditingPlayer() = nullptr;
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static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
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decltype(BuildingSMActorReplaceBuildingActor)(Addresses::ReplaceBuildingActor);
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if (auto BuildingActor = BuildingSMActorReplaceBuildingActor(BuildingActorToEdit, 1, NewBuildingClass,
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BuildingActorToEdit->GetCurrentBuildingLevel(), RotationIterations, bMirrored, PlayerController))
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{
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BuildingActor->SetPlayerPlaced(true);
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// if (auto PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState()))
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// BuildingActor->SetTeam(PlayerState->GetTeamIndex());
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}
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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}
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void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing)
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