pickup combining, almost finish shadow stones, fix some bugs with gadgets, clean up some code.
This commit is contained in:
Milxnor
2023-05-02 23:48:05 -04:00
parent 3b0f0ad4e1
commit f49f166c2d
27 changed files with 574 additions and 216 deletions

View File

@@ -49,7 +49,8 @@ public:
float& GetMinNetUpdateFrequency();
const AActor* GetNetOwner() const;
void GetActorEyesViewPoint(FVector* OutLocation, FRotator* OutRotation) const;
AActor* GetClosestActor(UClass* ActorClass, float DistMax, std::function<bool(AActor*)> AdditionalCheck = [&](AActor*) { return true; });
bool IsRelevancyOwnerFor(const AActor* ReplicatedActor, const AActor* ActorOwner, const AActor* ConnectionActor) const
{
// we should call virtual function but eh