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great
pickup combining, almost finish shadow stones, fix some bugs with gadgets, clean up some code.
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@@ -48,7 +48,7 @@ public:
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return this->GetPtr<TArray<FGameplayEffectApplicationInfoHard>>(GrantedGameplayEffectsOffset);
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}
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void ApplyGrantedGameplayAffectsToAbilitySystem(UAbilitySystemComponent* AbilitySystemComponent)
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void ApplyGrantedGameplayAffectsToAbilitySystem(UAbilitySystemComponent* AbilitySystemComponent) // i dont think this is proper
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{
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if (!FGameplayEffectApplicationInfoHard::GetStruct())
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return;
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