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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 11:09:17 +01:00
great
pickup combining, almost finish shadow stones, fix some bugs with gadgets, clean up some code.
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@@ -38,6 +38,7 @@ struct FActiveItemGrantInfo
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class UFortGameplayAbilityAthena_PeriodicItemGrant : public UObject // UFortGameplayAbility
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{
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public:
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static inline void (*StopItemAwardTimersOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*StartItemAwardTimersOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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TMap<FActiveItemGrantInfo, FScalableFloat>& GetItemsToGrant()
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@@ -52,5 +53,6 @@ public:
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return Get<TArray<FTimerHandle>>(ActiveTimersOffset);
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}
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static void StopItemAwardTimersHook(UObject* Context, FFrame& Stack, void* Ret);
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static void StartItemAwardTimersHook(UObject* Context, FFrame& Stack, void* Ret);
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};
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