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https://github.com/Milxnor/Project-Reboot-3.0.git
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great
pickup combining, almost finish shadow stones, fix some bugs with gadgets, clean up some code.
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@@ -806,7 +806,6 @@ static inline void MainUI()
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if (WeaponsFile.is_open())
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{
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WeaponsFile << FortniteVersionStr;
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static auto FortWeaponItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortWeaponItemDefinition");
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auto DumpItemDefinitionClass = [&WeaponsFile](UClass* Class) {
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auto AllObjects = GetAllObjectsOfClass(Class);
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@@ -831,6 +830,7 @@ static inline void MainUI()
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DumpItemDefinitionClass(UFortWeaponItemDefinition::StaticClass());
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DumpItemDefinitionClass(UFortGadgetItemDefinition::StaticClass());
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DumpItemDefinitionClass(FindObject<UClass>("/Script/FortniteGame.FortAmmoItemDefinition"));
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}
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else
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std::cout << "Failed to open playlist file!\n";
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