mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix preloaded fr
This commit is contained in:
@@ -206,6 +206,7 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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}
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const auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
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const auto& ReplicatedEntries = WorldInventory->GetItemList().GetReplicatedEntries();
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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@@ -221,6 +222,18 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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WorldInventory->GetItemList().MarkItemDirty(ItemInstance->GetItemEntry());
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}
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for (int i = 0; i < ReplicatedEntries.Num(); ++i)
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{
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auto ReplicatedEntry = ReplicatedEntries.AtPtr(i, FFortItemEntry::GetStructSize());
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auto WeaponItemDefinition = Cast<UFortWeaponItemDefinition>(ReplicatedEntry->GetItemDefinition());
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if (!WeaponItemDefinition) continue;
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ReplicatedEntry->GetLoadedAmmo() = WeaponItemDefinition->GetClipSize();
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WorldInventory->GetItemList().MarkItemDirty(ReplicatedEntry);
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}
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WorldInventory->Update();
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}
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}
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@@ -22,8 +22,6 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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LOG_INFO(LogDev, "NewLateGameSafeZonePhase: {}", NewLateGameSafeZonePhase);
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static bool bReversing = false;
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if (Fortnite_Version < 13)
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{
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if (Globals::bLateGame.load())
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@@ -34,7 +32,7 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bReversing = false;
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bZoneReversing = false;
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}
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if (NewLateGameSafeZonePhase == 2 || NewLateGameSafeZonePhase == 3)
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@@ -47,10 +45,10 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bReversing = true;
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bZoneReversing = true;
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}
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if (bReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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if (bZoneReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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else NewLateGameSafeZonePhase++;
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return;
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@@ -130,15 +128,15 @@ void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMa
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bReversing = false;
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bZoneReversing = false;
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}
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bReversing = true;
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bZoneReversing = true;
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}
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if (bReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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if (bZoneReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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else NewLateGameSafeZonePhase++;
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}
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else
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@@ -81,6 +81,7 @@ extern inline bool bDebugPrintLooting = false;
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extern inline bool bDebugPrintFloorLoot = false;
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extern inline bool bDebugPrintSwapping = false;
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extern inline bool bEnableBotTick = false;
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extern inline bool bZoneReversing = false;
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extern inline bool bEnableCombinePickup = false;
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extern inline int AmountOfBotsToSpawn = 0;
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extern inline bool bEnableRebooting = false;
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@@ -1166,6 +1167,9 @@ static inline void MainUI()
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}
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else if (Tab == LATEGAME_TAB)
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{
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if (bEnableReverseZone)
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ImGui::Text(std::format("Currently {}eversing zone", bZoneReversing ? "r" : "not r").c_str());
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ImGui::Checkbox("Enable Reverse Zone (EXPERIMENTAL)", &bEnableReverseZone);
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if (bEnableReverseZone)
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