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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix preloaded fr
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@@ -206,6 +206,7 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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}
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const auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
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const auto& ReplicatedEntries = WorldInventory->GetItemList().GetReplicatedEntries();
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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@@ -221,6 +222,18 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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WorldInventory->GetItemList().MarkItemDirty(ItemInstance->GetItemEntry());
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}
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for (int i = 0; i < ReplicatedEntries.Num(); ++i)
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{
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auto ReplicatedEntry = ReplicatedEntries.AtPtr(i, FFortItemEntry::GetStructSize());
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auto WeaponItemDefinition = Cast<UFortWeaponItemDefinition>(ReplicatedEntry->GetItemDefinition());
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if (!WeaponItemDefinition) continue;
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ReplicatedEntry->GetLoadedAmmo() = WeaponItemDefinition->GetClipSize();
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WorldInventory->GetItemList().MarkItemDirty(ReplicatedEntry);
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}
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WorldInventory->Update();
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}
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}
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