mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix autopickup
This commit is contained in:
@@ -12,8 +12,8 @@ struct FAthenaMatchTeamStats
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static auto GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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int Place; // 0x0000(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int TotalPlayers; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int Place;
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int TotalPlayers;
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int& GetPlace()
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{
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@@ -49,7 +49,7 @@ public:
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.AthenaPlayerMatchReport");
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.AthenaPlayerMatchReport");
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return Class;
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}
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};
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@@ -240,10 +240,15 @@ public:
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this->ProcessEvent(ClientOnPawnRevivedFn, &EventInstigator);
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}
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bool& IsMarkedAlive()
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bool IsMarkedAlive()
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{
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static auto bMarkedAliveOffset = GetOffset("bMarkedAlive");
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return Get<bool>(bMarkedAliveOffset);
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static auto bMarkedAliveOffset = GetOffset("bMarkedAlive", false);
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if (bMarkedAliveOffset == -1) // nots ure if this is possible
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return true;
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static auto bMarkedAliveFieldMask = GetFieldMask(GetProperty("bMarkedAlive"));
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return ReadBitfieldValue(bMarkedAliveOffset, bMarkedAliveFieldMask);
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}
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static void StartGhostModeHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh
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@@ -14,7 +14,7 @@ void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame*
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bool bFromSweep;
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auto SweepResultPtr = (FHitResult*)std::realloc(0, FHitResult::GetStructSize());
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// LOG_INFO(LogDev, "OnCapsuleBeginOverlapHook!");
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LOG_INFO(LogDev, "OnCapsuleBeginOverlapHook!");
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Stack->StepCompiledIn(&OverlappedComp);
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Stack->StepCompiledIn(&OtherActor);
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@@ -28,81 +28,28 @@ void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame*
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// LOG_INFO(LogDev, "OtherActor: {}", __int64(OtherActor));
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// LOG_INFO(LogDev, "OtherActorName: {}", OtherActor->IsValidLowLevel() ? OtherActor->GetName() : "BadRead")
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if (auto Pickup = Cast<AFortPickup>(OtherActor))
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if (!Pawn->IsDBNO())
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{
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static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
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if (Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) != Pawn)
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if (auto Pickup = Cast<AFortPickup>(OtherActor))
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{
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auto ItemDefinition = Pickup->GetPrimaryPickupItemEntry()->GetItemDefinition();
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static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
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if (!ItemDefinition)
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if (Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) != Pawn)
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{
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return;
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}
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auto ItemDefinition = Pickup->GetPrimaryPickupItemEntry()->GetItemDefinition();
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auto PlayerController = Cast<AFortPlayerControllerAthena>(Pawn->GetController());
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if (!PlayerController)
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{
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return;
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}
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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{
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return;
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}
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auto& ItemInstances = WorldInventory->GetItemList().GetItemInstances();
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bool ItemDefGoingInPrimary = IsPrimaryQuickbar(ItemDefinition);
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int PrimarySlotsFilled = 0;
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bool bCanStack = false;
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bool bFoundStack = false;
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for (int i = 0; i < ItemInstances.Num(); ++i)
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{
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auto ItemInstance = ItemInstances.at(i);
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if (!ItemInstance)
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continue;
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auto CurrentItemDefinition = ItemInstance->GetItemEntry()->GetItemDefinition();
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if (!CurrentItemDefinition)
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continue;
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if (ItemDefGoingInPrimary && IsPrimaryQuickbar(CurrentItemDefinition))
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PrimarySlotsFilled++;
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bool bIsInventoryFull = (PrimarySlotsFilled /* - 6 */) >= 5;
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if (CurrentItemDefinition == ItemDefinition)
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{
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bFoundStack = true;
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if (ItemInstance->GetItemEntry()->GetCount() < ItemDefinition->GetMaxStackSize())
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{
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bCanStack = true;
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break;
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}
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}
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if (bIsInventoryFull)
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if (!ItemDefinition)
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{
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return;
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}
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if (!IsPrimaryQuickbar(ItemDefinition))
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{
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ServerHandlePickupHook(Pawn, Pickup, 0.4f, FVector(), true);
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}
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}
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// std::cout << "bCanStack: " << bCanStack << '\n';
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// std::cout << "bFoundStack: " << bFoundStack << '\n';
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if (!bCanStack ? (!bFoundStack ? true : ItemDefinition->DoesAllowMultipleStacks()) : true)
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ServerHandlePickupHook(Pawn, Pickup, 0.4f, FVector(), true);
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}
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}
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// return OnCapsuleBeginOverlapOriginal(Context, Stack, Ret);
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// return OnCapsuleBeginOverlapOriginal(Context, Stack, Ret); // we love explicit
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}
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@@ -868,8 +868,8 @@ DWORD WINAPI Main(LPVOID)
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AFortPawn::NetMulticast_Athena_BatchedDamageCuesHook, (PVOID*)&AFortPawn::NetMulticast_Athena_BatchedDamageCuesOriginal, false, true);
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.MovingEmoteStopped"),
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AFortPawn::MovingEmoteStoppedHook, (PVOID*)&AFortPawn::MovingEmoteStoppedOriginal, false, true);
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// Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.OnCapsuleBeginOverlap"),
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// AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook, (PVOID*)&AFortPlayerPawnAthena::OnCapsuleBeginOverlapOriginal, false, true);
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.OnCapsuleBeginOverlap"),
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AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook, (PVOID*)&AFortPlayerPawnAthena::OnCapsuleBeginOverlapOriginal, false, true);
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Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveFortItemFromPlayer"),
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UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveFortItemFromPlayerOriginal, false, true);
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