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https://github.com/Milxnor/Project-Reboot-3.0.git
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a lot
add mat depletion, ammo cost, fixed dying crashing on s16+, fix aircraft starting on some versions, fix zone on s17
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19
Project Reboot 3.0/GameplayAbilityTypes.h
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19
Project Reboot 3.0/GameplayAbilityTypes.h
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#pragma once
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#include "Array.h"
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#include "Map.h"
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#include "GameplayAbilitySpec.h"
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struct FGameplayAbilitySpecHandleAndPredictionKey
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{
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FGameplayAbilitySpecHandle AbilityHandle;
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int32 PredictionKeyAtCreation;
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};
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/*struct FGameplayAbilityReplicatedDataContainer
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{
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typedef TPair<FGameplayAbilitySpecHandleAndPredictionKey, TSharedRef<FAbilityReplicatedDataCache>> FKeyDataPair;
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TArray<FKeyDataPair> InUseData;
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TArray<TSharedRef<FAbilityReplicatedDataCache>> FreeData;
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}; */
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