#include "FortWeaponItemDefinition.h" #include "DataTable.h" #include "SoftObjectPtr.h" int UFortWeaponItemDefinition::GetClipSize() { static auto WeaponStatHandleOffset = GetOffset("WeaponStatHandle"); auto& WeaponStatHandle = Get(WeaponStatHandleOffset); auto Table = WeaponStatHandle.DataTable; if (!Table) return 0; auto& RowMap = Table->GetRowMap(); void** RowPtr = RowMap.Find(WeaponStatHandle.RowName); if (!RowPtr) return 0; static auto ClipSizeOffset = FindOffsetStruct("/Script/FortniteGame.FortBaseWeaponStats", "ClipSize"); return *(int*)(__int64(*RowPtr) + ClipSizeOffset); } UFortWorldItemDefinition* UFortWeaponItemDefinition::GetAmmoData() { static auto AmmoDataOffset = GetOffset("AmmoData"); auto AmmoData = GetPtr>(AmmoDataOffset); return AmmoData->Get(); } UClass* UFortWeaponItemDefinition::StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortWeaponItemDefinition"); return Class; }