#pragma once #include "Actor.h" #include "NetConnection.h" #include "Array.h" struct FNetViewer { UNetConnection* Connection; AActor* InViewer; AActor* ViewTarget; FVector ViewLocation; FVector ViewDir; FNetViewer() : Connection(NULL) , InViewer(NULL) , ViewTarget(NULL) , ViewLocation(ForceInit) , ViewDir(ForceInit) { } FNetViewer(UNetConnection* InConnection, float DeltaSeconds); }; class AWorldSettings : public AActor { public: TArray& GetReplicationViewers() { static auto ReplicationViewersOffset = GetOffset("ReplicationViewers"); return Get>(ReplicationViewersOffset); } };