#include "Actor.h" #include "Transform.h" #include "reboot.h" FTransform AActor::GetTransform() { FTransform Ret; static auto fn = FindObject(L"/Script/Engine.Actor.GetTransform"); this->ProcessEvent(fn, &Ret); return Ret; } AActor* AActor::GetOwner() { static auto GetOwnerFunction = FindObject("/Script/Engine.Actor.GetOwner"); AActor* Owner = nullptr; this->ProcessEvent(GetOwnerFunction, &Owner); return Owner; } void AActor::K2_DestroyActor() { static auto DestroyActorFn = FindObject("/Script/Engine.Actor.K2_DestroyActor"); this->ProcessEvent(DestroyActorFn); } UActorComponent* AActor::GetComponentByClass(class UClass* ComponentClass) { static auto fn = FindObject("/Script/Engine.Actor.GetComponentByClass"); struct { class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) UActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) } AActor_GetComponentByClass_Params{ComponentClass}; this->ProcessEvent(fn, &AActor_GetComponentByClass_Params); return AActor_GetComponentByClass_Params.ReturnValue; } float AActor::GetDistanceTo(AActor* OtherActor) { static auto fn = FindObject("/Script/Engine.Actor.GetDistanceTo"); struct { AActor* OtherActor; float ReturnValue; } AActor_GetDistanceTo_Params{OtherActor}; this->ProcessEvent(fn, &AActor_GetDistanceTo_Params); return AActor_GetDistanceTo_Params.ReturnValue; } FVector AActor::GetActorLocation() { static auto K2_GetActorLocationFn = FindObject("/Script/Engine.Actor.K2_GetActorLocation"); FVector ret; this->ProcessEvent(K2_GetActorLocationFn, &ret); return ret; } FVector AActor::GetActorRightVector() { static auto GetActorRightVectorFn = FindObject("/Script/Engine.Actor.GetActorRightVector"); FVector ret; this->ProcessEvent(GetActorRightVectorFn, &ret); return ret; } FRotator AActor::GetActorRotation() { static auto K2_GetActorRotationFn = FindObject(L"/Script/Engine.Actor.K2_GetActorRotation"); FRotator ret; this->ProcessEvent(K2_GetActorRotationFn, &ret); return ret; } void AActor::FlushNetDormancy() { static auto fn = FindObject("/Script/Engine.Actor.FlushNetDormancy"); this->ProcessEvent(fn); } bool AActor::TeleportTo(const FVector& DestLocation, const FRotator& DestRotation) { static auto fn = FindObject("/Script/Engine.Actor.K2_TeleportTo"); struct { struct FVector DestLocation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator DestRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) } AActor_K2_TeleportTo_Params{DestLocation, DestRotation}; this->ProcessEvent(fn, &AActor_K2_TeleportTo_Params); return AActor_K2_TeleportTo_Params.ReturnValue; } bool AActor::IsActorBeingDestroyed() { static auto bActorIsBeingDestroyedOffset = GetOffset("bActorIsBeingDestroyed"); static auto bActorIsBeingDestroyedFieldMask = GetFieldMask(GetProperty("bActorIsBeingDestroyed")); return ReadBitfieldValue(bActorIsBeingDestroyedOffset, bActorIsBeingDestroyedFieldMask); } bool AActor::IsNetStartup() { static auto bNetStartupOffset = GetOffset("bNetStartup"); static auto bNetStartupFieldMask = GetFieldMask(GetProperty("bNetStartup")); return ReadBitfieldValue(bNetStartupOffset, bNetStartupFieldMask); } void AActor::SetOwner(AActor* Owner) { static auto SetOwnerFn = FindObject("/Script/Engine.Actor.SetOwner"); this->ProcessEvent(SetOwnerFn, &Owner); } bool AActor::IsAlwaysRelevant() { static auto bAlwaysRelevantOffset = GetOffset("bAlwaysRelevant"); static auto bAlwaysRelevantFieldMask = GetFieldMask(GetProperty("bAlwaysRelevant")); return ReadBitfieldValue(bAlwaysRelevantOffset, bAlwaysRelevantFieldMask); } bool AActor::UsesOwnerRelevancy() { static auto bNetUseOwnerRelevancyOffset = GetOffset("bNetUseOwnerRelevancy"); static auto bNetUseOwnerRelevancyFieldMask = GetFieldMask(GetProperty("bNetUseOwnerRelevancy")); return ReadBitfieldValue(bNetUseOwnerRelevancyOffset, bNetUseOwnerRelevancyFieldMask); } bool AActor::IsOnlyRelevantToOwner() { static auto bOnlyRelevantToOwnerOffset = GetOffset("bOnlyRelevantToOwner"); static auto bOnlyRelevantToOwnerFieldMask = GetFieldMask(GetProperty("bOnlyRelevantToOwner")); return ReadBitfieldValue(bOnlyRelevantToOwnerOffset, bOnlyRelevantToOwnerFieldMask); } bool AActor::CanBeDamaged() { static auto bCanBeDamagedOffset = GetOffset("bCanBeDamaged"); static auto bCanBeDamagedFieldMask = GetFieldMask(GetProperty("bOnlyRelevantToOwner")); return ReadBitfieldValue(bCanBeDamagedOffset, bCanBeDamagedFieldMask); } void AActor::SetCanBeDamaged(bool NewValue) { static auto bCanBeDamagedOffset = GetOffset("bCanBeDamaged"); static auto bCanBeDamagedFieldMask = GetFieldMask(GetProperty("bOnlyRelevantToOwner")); SetBitfieldValue(bCanBeDamagedOffset, bCanBeDamagedFieldMask, NewValue); } UClass* AActor::StaticClass() { static auto Class = FindObject(L"/Script/Engine.Actor"); return Class; }