// Disco Domination #pragma once #include "FortAthenaMutator.h" #include "Array.h" struct FControlPointSpawnData { }; class AFortAthenaMutator_Disco : public AFortAthenaMutator { public: static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret); TArray& GetControlPointSpawnData() { static auto ControlPointSpawnDataOffset = GetOffset("ControlPointSpawnData"); return Get>(ControlPointSpawnDataOffset); } static UClass* StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortAthenaMutator_Disco"); return Class; } static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret); };